- Adjusted screenshake physics
- Added activation sound for enemy generators
- Enemies are now doubly affected by meltdown shake forces
- Fixed teleport view shift FX lasting longer than intended
- Fixed rare game freeze that could occur when a respawning player triggered a phantom wall
- Fixed HUD credits being displayed incorrectly after a weapon slot is purchased
- Fixed multiplayer issue related to relic pickups
- News and updates
- Desecrators
- 0.9.9g2 changelist (beta branch only)
Source: Steam Community (opens in a new tab)
