This update is minor adjustments and one bug fix.
For those of you who played the previous version, this is not a replacement. You don't need to play to check.
This adjustments make the degree of difficulty a little easier.
Changes
- Adjusted enemy HP on the third basement floor to half.
- Adjusted the area of the three basement floor and the number of enemies in half.
- I made it possible to open and close the door again. (It was disabled in the previous version)
- Adjustments to make it harder to cheese with melee weapons using the door opening and closing (still possible).
- Decreased the size of the collision. It's detecting enemies and open the door.
- Adjusted the time it takes for the enemy to recognize the player (because the enemy will attack the player after recognizing the player)
- Changed the player's viewing distance from 6m to 8m. It made stealth play easier. It was changed from 10m to 6m in v0.11.
Bug fix
- Fixed a bug in the corridor before the third floor where an enemy went through a bookshelf.
