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Patch 1.28.01 - The Great Balance Patch

The Great Balance Patch

The goal of this patch was to just shake the game up a bit, lots of micro tweaks and adjustments for balance. We have an audience of a dozen or so people who play it every weekend on the discord community. So if you are interested in getting more involved, seek us out!

Character Adjustments

Abigail

+ Abigail turret max range reduction 9000 to 2500
+ Abigail's shotgun reduction by 1dmg per pellet

Gwen

+ Energy Drain on Gwen Speed Buff, 5 energy drain tick
+ Fire DoT on enemies reduced from 8+30 over 6 seconds) -> 8+18 over 6 seconds

Friday

+Healing Magnum Heal 50 -> 20
+Remove stomp "easter egg"
+Given stomp action (V key) deals 30 damage

Bingo

+ Melee damage reduction removed
+ Knockback from knife removed (Sort of a buff and nerf at the same time) Previously knocked people away from you slightly on hit, but also acted like a ministun

Dalton

+ Dalton's Rifle rework
+ 51 damage headshot + 40 damage over 4 seconds DoT effect

Charlie

+ Fixed Charlie's Ticket to Die exploit in Randomizer mode
+ Flying Claws Damage (buff) (max multiplier 10 to 12x)
+ Flying Claws projectile Speed increased

Hemlock

Plummeter
+ Plummeter deals 5% of the fall distance in damage (about 30 damage from a gwen tornado height)

Weapons

Pistol

+ Headshot multiplier reduction From 2.0x to 1.5x

Brutal Shot

+ Ministun removed (Had a micro knockback that served as a ministun)
+ Shifted 5 damage from AOE to Direct Hit (same damage direct hit) (same damage on direct hit; 45)

Minigun

+ Removed movement speed Slow while revving & firing (buff)

Rocket Launcher

+ 1 -> 2 cost per shot (nerf)

Long Shot

+ Reworked to projectile weapon
+ Lobs a slug at a fast speed in an arc, dealing 60 damage on body shot (No headshots)

Random

+ Reduce mega weapon likelyhood on randomizer (Mega weapons now have a chance to occupy the last slot of every character at 10% chance)
+ BOT Navigation was broken on Map_Ancient (Fixed)