This patch makes crafting chances visible, adds social stratification and a few more planet bonus icons, adds a bunch more of the new skill stuff, and fixes several other more minor issues.
0.812 change list:
- now show chance of enhance component working
- now show chance of increase durability working
- now show chance of reduce power load working
- now stations/starbases provide more cover for planets than ships (90% instead of just 75%) (Darke)
- added 3 planet bonus icons
- added 4 Social Stratification icons
- removed 4th column of bonus skills to keep 80 skills
- added trait icons to race diplomacy, get quests, solve quests, and treaties menus (should
- make things like resource use more visible) (Fulano)
- now give warning can't add socket to a component more reliably (Annex)
- added music for Avian races
- planets should now be immune to Ion Storms, Plasma Storms, Nanomite Clouds, Black Holes, and Radiation Storms (Darke)
- made Hive traits be in same order as other races
- durability and indestructible modifiers can no longer show up on components without durability (Darkness)
- power load modifier can no longer show up on components without power load (Eris Shrugged)
- reduced star light intensity from 3000.0 to 1500.0 (should make things darker farther out from stars) (Bluddy)
- created icons for slot skills
- changed Coming Soon to Under Construction
- now skills indexes can wrap/combine better - so can have as many skill trees as I want as long as total skills at or below 80
- added name, requirements (text and lines), and menu position of slot skills
- added layout for 21 general skills
- now grab a skill tree from each race trait
- added layout for 16 race specific skills
- added database entries for all new skills
- set up icons for all skills
- set up skill costs
- implemented Treasure Hunter skill
- implemented Radar Mastery skill
- implemented Fast Learner skill
- implemented Survival skill
- implemented Harmony skill
- implemented Resolve skill
- implemented Resilience skill
- implemented Precision skill
- implemented Mining skill
- implemented Chaotic Projectiles skill
- implemented Thermal Damage skill
- implemented Explosion Damage skill
- implemented Kinetic Damage skill
- implemented Iron Skin skill
- implemented Shield Mastery skill
- implemented Hunter skill
- implemented Spot Vulnerability skill
- implemented Persistence skill
- implemented Fighter Training skill
- implemented Fighter Armor skill
- implemented Fighter Resistance skill
- implemented Guardian skill
- implemented Life Leech skill
- implemented Precognition skill
- implemented Evasive Maneuvering skill
- implemented Disarm Mine skill
- implemented Collector skill
- implemented Stalker skill
- implemented Berserker skill
- implemented Blood Lust skill
- implemented Salvaging skill
- implemented Shield Harmonics skill
- implemented Quick Learner skill
- implemented Targeting Expert skill
- implemented Advanced Attack Tactics skill
- implemented Quickness - thrust skill
- implemented Scholar skill
- implemented Energy Mastery skill
- implemented Shield Modulation skill
- implemented Power Mastery skill
- implemented Piloting skill
- implemented Unbreakable skill
