Developer postOriginal post (opens in a new tab)

Drox Operative 2 patch 0.919

This patch adds a manual, doubles the scrap distance, fixes a few UI things, updates a bunch of text, and fixes a few more minor issues.

0.919 change list:

  • added manual
  • now delete map file when user tells game to delete wld file (sector) (firecat666)
  • fixed diplomatic ship relation change print (firecat666)
  • now mention on race specific slot description that you can put crew from your race into any race specific slot (firecat666)
  • doubled scrap distance
  • now more likely to get credit for killing an enemy near a planet (in range of guards counts also) (firecat666)
  • permanent storms should stay away from planets better now (Sange-13/The DevoMiezer/Albinosaurus)
  • now if remap up/down it will work consistently on quest screens (firecat666)
  • moved ship components ui up a little so could see more of your status effect icons at same time (SirReptile)
  • fixed race specific slots description mentioning old 2 or 3 slots instead of 4 (firecat666)
  • improved Protectorate description
  • improved Federation description
  • updated Attacking help text a little
  • updated Won Game help text a little
  • updated attribute text
  • updated Race Relations text a little
  • updated Ways Around text a little
  • updated JumpGate text a little
  • updated InventoryScreenAdvanced text a little
  • updated BagsAdvanced text a little
  • updated Minimap text a little
  • updated VendorSpecialties text a little
  • updated DamageTypes text a little
  • fixed double the in Sector Map help topic
  • fixed manual text in game
  • pointed game to online manual
  • changed "2 extra crew slots" to "2 extra race specific crew slots" (firecat666)
  • no longer show base + command attribute stuff on create ship screen and tree skills (firecat666)