Hey Everyone,
Another update is here! Introducing reworked Urlando, loot container randomization, more lore, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED
- Urlando rework
- loot container randomization (inside buildings)
- more lore
- some optimizations
- ceiling lights for buildings
CHANGED
- airboat turning is now more responsive
- airboat now reverse turns like a car
- adjusted Curved pipe spawn location
- limb explosion flesh now sticks to walls if near any
- enemy footstep sounds are now affected by speed & ground material
- randomized rotation of randomly spawned objects
- adjusted underwater enemy spawn positions
- adjusted bird spawn positions
- improved some textures
FIXED
- enemy spawners ignored loaded enemies (causing duplicate enemies)
- airboat kept turning when left on water
- limb explosion flesh inconsistent movement (teleporting, floating)
