Hey Everyone,
Another update is here! Introducing some new hazardous fog phases, multi-weapon enemies, rain collector build, save-persistent state for breakables, some changes and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.
See you in two weeks!
ADDED
- hazardous fog phases (Urlid rain, Urid flake fall, etc.)
- some less devastated junkies will now use weapons (firearm or melee)
- water/Urlid rain collector build
- save-persistent state for breakable objects (barricades, boxes, saltpeter, etc.)
- item automatically centers when thrown on a campfire
- new in-game messages (gun fire mode, fog amount milestones, fog phase warning)
- reset to default settings button
- effects when pouring liquids on the ground
- new liquid type acid
CHANGED
- hazardous fog won't reduce by itself on horror difficulty
- improved underground mine collision
- explosives now dispose of Urdust faster
- reduced the size of fire when Urdust is burning
- some breakables are now dissolvable with acid (especially useful for shallow graves)
- changed HUD position & color of item value for easier reading
- replaced stats level number with a fill bar
- item's icon that increased in count now bounces
- adjusted some default settings values
- all items are now thrown with the same force
- changed Urlid purity detector name to "Fluid detector"
- adjusted the Pericolvann container ship so its driveable on with a car
FIXED
- optimized Urdust burning
- hive that's destroyed no longer buzzes
- some limbs weren't dissolvable with acid
