Hey Everyone,
Another update is here! Introducing Urlid purification, diggable soil piles, two new builds, more story, some changes and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.
See you in two weeks!
Old saves will load value items and U. containers empty.
ADDED
- Urlid purification (Urdust by size, Urlid by color)
- digging (diggable dirt piles around the map)
- solidified Urdust may get inhabited by small insects
- Urlid purifier build
- house tenting door build
- new tool/item "Purity detector"
- new weapon/tool/item "Shovel"
- continuation of the main story
- new toilet building in trailer parks
- new collectable log
- more sounds for edible items
CHANGED
- peeing in toilet, etc. is now triggered if you're not holding acid, bottle, purityDetector or by pressing Q
- bottle now has a chance to disappear after pouring (instead of disappearing every time)
- better plastic container amount visibility
- enemy hit range is affected by their size
- lowered flashlight intensity
- yellow fog condenser is now accessed as Urlid container
- small changes on the map
- shorter backpack memory
- no low grade class items will spawn in high grade class anymore (supplyCrates, spawns, etc.)
FIXED
- enemies could traverse the collapsed bridge
- limb health wasn't affected by enemy max health
- next version number on the countdown sometimes had odd numbers
