Hey Everyone,
Update v0.95 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
ADDED
- poisoned state for enemies
- ability to get fuel from car wrecks
- white fluid tank can now be collected with a plastic bag
- you can now pour fluid from bottle directly onto enemies
- enemy can now be dropped from plastic bag
- bathtubs, sinks, & barrels will be filled with random fluid
- fluid tank pour/collect hint now also shows fluid info
- new sound effect for hitting an enemy with a car at high speed
CHANGED
- improved enemy burning
- the last point of custom walls can now be placed midair (good for making overhangs)
- dune buggy wont provide cover from enemy attacks
- you can now drink from most fluid containers
- buildables can now be placed upside down on ceilings
- shooting yellow enemies has a small chance of exploding them
- corpses can now be burned
- Urid arrows now turn enemies yellow
- you can now urinate directly into purifiers
- Flint & steel now spawns fire more frequently
- killing a bird now always spawns feathers
- simple buildables (chest, chair, etc.) are no longer affected by snap points
- adjusted chainsaw yellow dust emission value
- improved bottle fluid info display above health bar
FIXED
- ramming enemies/breakables at high speed sometimes put the car to full stop
- couldn't push a vehicle if it was covered in buildables
- enemy standing still instead of ragdolling
- enemies stopped burning right after dying
- get in car action broken if crouched under a ceiling
- defogger & purifier couldn't be derusted with acid
- some enemies weren’t turning yellow from Urid bombs
- intro RV didn't drive off if red house door was broken instead of opened
- hitting an enemy with fire arrows didn't spawn blood decal & hit sound
- chainsaw emitted no yellow dust when it wasn’t hitting anything