Changes done in Latest Version (Beta 3.8):
-Modified the Spellbook to have separate Ability tabs for sorting Player's Abilities.
-Added an On-Screen Spellbook that pops up whenever you click on a Unit.
--This takes advantage of the new Spellbook Separator system so its well organized.
--You can cast spells directly from the new On Screen Spellbook.
--You can disable the OSS from the Settings Menu.
-Increased Unit HP bar/text size and scale.
-Impassable Trees and Foliage now correctly saved within the Map data.
-Added Dynamic Game Speed adjustments so the game automatically slows\ndown upon entering combat (to allow for easier micro).
--You can disable this feature in the Settings menu.
-Added a UI and Tooltip scaler. Still some bugs with it but general use should improve UI scale experience.
-Nerfed the Wildfire
-Greatly Improved Target Selection upon clicking Units or casting Spells.
-Added an Autosave upon entering a Map.
-Added a Return to Main Menu button.
-Fixed a bug where Units would spawn at (0,0) on the Map before\nupdating to their correct location (after loading your savefile).
--This was a big issue because it would kill off weak Units on game load, and also apply bad Aura effects.
-Fixed an issue in which Invisible Units would not retain their Invisibility while low on HP/Mana.
-Fixed an issue in which Impassable Trees could spawn near Passageways.
-Improved RAM usage upon loading your savefile.
- News and updates
- Fragment's Moonrise
- Update #09 9/5/2020: Significant Spellbook Improvements
Source: Steam Community (opens in a new tab)
