Fragment's Moonrise

Yyanthire Studio

Released
Jun 23, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Fragment's Moonrise V2.4: Jhiik's Imprisonment

    Welcome to V2.4! The powerful Hydra, Jhiik, has been imprisoned deep within the Grove, and bound to him a special Tome belonging to Master Yeiyu. The final goal of the Mystics is to retrieve this Tome, and thus establish their foothold in the Grove. This is the final major update

  2. Developer post

    Fragment's Moonrise V2.3: The Town of Urs

    Welcome to V2.3! The Town of Urs was built by the powerful Dragon of Nature, Reh'teceiv, long ago. When the outbreak of corruption first spread across the world, the Dragons struck down upon the Grove. Reh'teceiv, knowing she needed to do something to save the innocent critters o

  3. Developer post

    Fragment's Moonrise V2.2: The Twisting Forest

    Welcome to V2.2! Manipulated by Sound Mysticism, the Twisting Forest is an ever-changing land where no forest stays the same. Inspired by the Fragment's Moonrise Classic map generator, the Twisting Forest is an environment where the map is randomly generated each time you enter i

  4. Developer post

    Fragment's Moonrise V2.1: The Realm of Death

    Welcome to V2.1! Deep within the forest lies a realm of the undead, a graveyard of spirits returned to life thanks to the power of Death Mysticism. Surrounded by an army of undead dragons, Drasius the Lesser Dragon of Death awaits the coming challenger. Welcome to the next major

  5. Developer post

    Fragment's Moonrise V2.0: The Rainforest of Mysticism

    Welcome to V2.0! From the sky rains Mysticism, so pure it takes on a physical form, and in such concentration it is as abundant as the air around. At the heart of the Rainforest, Illume the Lesser Dragon of Mysticism hides in wait, surrounded by a thick fog of Mystical energy. We

  6. Developer post

    Fragment's Moonrise V1.9: The Path of Ice

    Welcome to V1.9! As frost creeps in, the Path of Ice is revealed and at its head, the Lesser Frost Dragon Ceruss stands firm. Welcome to the next major addition to Fragment’s Moonrise, the frostbitten land known as the Path of Ice. From Okeiri’s World Tree Map, head west to gain

  7. Developer post

    Fragment's Moonrise V1.8: The Lair of Fire

    Welcome to V1.8! Its been a little longer than normal! And with good reason: the Lair of Fire in its entirety has been finished! This next series of major maps are going to be a lot more demanding to develop for, and to start them off, I bring you the Lair of Fire. From Okeiri’s

  8. Developer post

    Fragment's Moonrise V1.7: New Random Maps

    Welcome to V1.7! In the last update, I created the Mist Lake, which housed access to a new class, alongside expansion upon the Ulia questline. Now, in this small but important update, I have finished creating 22 additional maps for the Pseudo-Random Map Generator. So what is this

  9. Developer post

    Fragment's Moonrise V1.6: The Mist Lake

    Welcome to V1.6! In the last update, I created the Forest of the World Tree, which housed a method of teleporting across the world. Now, in this update, I have expanded upon the questline for Ulia hinted at back in update V1.3. If you’ve progressed the questline up to that point,

  10. Developer post

    Fragment's Moonrise V1.5: The Forest of the World Tree

    Welcome to V1.5! In the previous update, I established the Lake of Lightning area, which included an additional boss fight alongside access to a new class, the Apprentice of Air. Now, in this update, I have expanded upon the main questline with the addition of the Forest of the W

  11. Developer post

    Fragment's Moonrise V1.4: The Lightning Lake

    Welcome to V1.4! In the previous update, I expanded upon the southern-most passageway leading to the Nightforest. Now, in this update, the Lake of Lightning area has been fully expanded upon up to completion. To access the new area, head to the Pathway to the Lightning Lake, and

  12. Developer post

    Fragment's Moonrise V1.3: Nightdrake's Grotto

    Welcome to V1.3! Continuing on with the Nightforest from V1.2 is the addition of the Nightdrake’s Grotto, an area home to a quite terrifying and powerful new boss known as the Nightdrake. Teased in the previous patch notes, the Nightdrake is an invisible boss that stalks the fore

  13. Developer post

    Fragment's Moonrise V1.2: Nightdrake's Folly

    Welcome to V1.2! In this update, a new area has been designed known as the Nightforest. This is a dark and mysterious new area, coated with invisibility. It is aesthetically wildly different than any other environment thus designed. And to introduce to the player this new area, I

  14. Developer post

    Can I beat my own game when everything one-shots me? | Fragment's Moonrise

    Master Mode is a Game mode in Fragment's Moonrise accessible from the New Game screen. In it, any enemy damage that hits one of your units will instantly kill it. This ignores resistances to give you a true one shot experience. Its worth mentioning your unit's damage output is un

  15. Developer post

    V1.1 Release: 3 New Maps, Cutscene Improvements, built-in Cheats

    Hey all! Since the release of V1.0, I've made it a goal to start releasing more regular content updates. These are going to be smaller, adding new various features to the game. With it comes the release of the very first of this likely long series of updates: V1.1! So, what's new

  16. Developer post

    A Massive Fragment's Moonrise Update - V1.0 Release

    All that time ago… I split my soul in two. Welcome everyone, to the release of V1.0! This release marks the completion of something massive– all major features for the game have been finally integrated! So, what does this mean? Let's start off with the biggest new feature: storyl

  17. Developer post

    Integrating SubCutscenes and Preparing for a Major Update!

    I recently completed integration of a new Cutscene mechanism for the game, of which I'm calling SubCutscenes. These are simplified cutscenes, operating similar to a typical dialogue system you'd see in many other titles. Check out the video above to get the full idea! Or, better

  18. Developer post

    Finishing off the last of the Major Cutscenes!

    In this devlog, I finish off the rest of the Cutscenes. Now all that is left is to complete the remaining dialogues, and the next iteration of the game should be ready to launch! Of course, there is quite a lot of smaller things I still need to clean up, and a lot of testing I ne

  19. Developer post

    Integrating Cutscenes into Fragment's Moonrise!

    In this devlog, I showoff the first two Cutscenes for the game! This is my first attempt at developing Cutscenes, and they are utilizing in-engine mechanisms to handle all of the dialogue and actions! As these are a first pass at storyline integration, I would love to know your t

  20. Developer post

    Combat Simplification and the beginning of Storyline Integration!

    Hey All! In my most recent devlog, I overhauled the Game's Combat and began integrating Cutscenes! If you have yet to see the video, check it out below: And if you haven't already, definitely check out the game's Discord ! You'll immediately be able to watch the latest developmen