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Beta Patch v20240905.0

Hey all!

There is a HUGE patch up on the beta branch. We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into score. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be.

You have ~2 weeks to get your feedback in before we push this update live to the main branch. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players. (Discord)

Thanks again for playing,

<3 The Phantom Coast Team

CHANGELOG

New Stuff!

  • New story intro (V1 - more improvements + final VO coming soon)
  • Score Attack mode is now the core game mode → Score X points and defeat the miniboss to unlock the next level
  • Added ‘Challenge Timeline’ that advances challenge (enemies and score requirements) over time
  • Added “Mallkoplin Supervisor” Miniboss
  • Added “Constellation” Miniboss
  • Added “Crowgre XL” Miniboss
  • Tuned down base score for tricks to simpler numbers (Kickflip = 1point, Barrel Roll = 5points etc…)
  • Added visualization and juice to combo scoring after a combo is landed
  • Added Magazine system for upgrading trick scores, trick types, and increasing score potential dynamically per run
  • Added goals to every level
  • Added Skyhawk portraits
  • Lots of additional juice and polish to dialogs
  • Added new songs from Enola Gay
  • Shades can now show up in the hub after their goals are completed

Improvements

  • Revised existing goals + added lots of new goals to levels
  • Revised competition to work with new format
  • Added dialog indicators for all NPCs
  • Improved collider and line issues in all levels

Bug Fixes

  • Fix for some stickers showing up infrequently
  • Fix for some animation state issues
  • Fix for some cases when player goes through walls while wallriding
  • Fix for sword secondary attack not hitting after state change