Patch 8 enables much more content from the feature update! Including inventory, looting, extraction changes, and much more. Not only are these changes being added, but there's also heaps of bug-fixes and features I've added from the community discussion. See the changelog below:

Gameplay Additions
- Base Inventory has been enabled (doesn't reset on death)
- Player Inventory has been enabled (does reset on death)
- There's now a timer before extraction is possible
- Saving System has been re-implemented
Gameplay Changes
- Supplies have been replaced with real items
- Cash runs giving incorrect rewards has been fixed
- Weapons and Items now need to be picked up with 'E'
- Quitting to the main menu now simply kills your character
- Meds now affect the player instantly and add 25% health
- Adrenaline has been re-mapped to 'Q' and Inventory is 'TAB'
Zombie Changes
- Zombie spawns are now much more balanced across maps
- Zombie headshot and leg detection has been fixed
- Zombie's not playing custom death animations is fixed
- Zombie ragdolls have been made more reliable
Misc Changes
- Incompatible saves no longer prevent the game from starting up
- Searchable lockers with random loot added to each map
- Much more meds have been added to each map
Removed Features
- The marketplace is still disabled while i finish the last few bugs
