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Early Access Build #1000

New Vermillion Loyalty Challenge: Tower Defense

  • Earn a Solo Victory with Vermillion to unlock the Tower Defense Challenge
  • Location: Green Hills
  • Stop The Enemies From Getting To The Tower
  • Enemy Tower Damage 1
  • Elite Tower Damage 100
  • Enemy Hull Multiplier 2
  • Gold Per Pickup -0.85
  • New 3D background
  • New music track
  • Added new Tower Health stat to the End of Run Summary
  • New Loyalty icon will replace Solo after earning a Tower Defense Victory
  • To play, select Vermillion as the Captain then select Tower Defense from the Select A Challenge screen
  • Added Unlock Missions & Steam Achievement
  • More Loyalty Challenges may be added in future updates

Loyal Crew Vermillion

  • Get a Tower Defense Challenge Victory with Vermillion to unlock
  • Loyal Crew Vermillion can immediately join the crew at the start of a run
  • Vermillion must not be Banished to join your crew

Gamepad Support

  • Added Native controller support for both Playstation & Nintendo Switch (XBox already had native support)
  • Generic controllers will continue to use Steam Input
  • Playstation & Switch gamepads show correct button hints in-game
  • Restart Steam to get latest Controller settings

Boxing Gloves

  • Boxing Gloves will now knock enemies off the set path causing them to target the highest priority (City Invaders & Tower Defense Challenges)
  • Now targets the closest enemy

Fire Balls

  • Now targets the furthest enemy in range. This change takes full advantage of Fire Balls range, damaging all enemies between the player and the target (similar to Punch Through)

Backgrounds

  • Champion, Endless & Slime Planets backgrounds resolution increased from 1K to 4K

Performance Optimizations

  • Optimized physics performance on multiple weapons & enemies

Options

  • Damage Numbers turned off by default
  • All text changed to white

Early Access Build #1004

  • Fix - Damage Over Time physics accuracy and performance (Slime Trail, Static Field, etc)

Early Access Build #1005

  • Fix - Some weapons & enemies not doing/taking damage
  • Reminder - Slime Trail only slows enemies when the are in the slime trail, however they continue to take damage over time while green