Source: Steam Community (opens in a new tab)

Have a great Halloween!
We have made a Halloween event night map in the game and we think that it's spooky! :3
The rest of the important parts of this update are described below.
Major changes
- The map was changed into a Halloween map!
- Added new types of melee weapons:
- Knife
- Chopping knife
- Katana
- Flamingo. Yes, it's a deadly flamingo.
- Added the Wicked Shooter perk - when using ranged weapons that use bullets, the chance to deal critical damage is increased by 10%
- Added the perk Wicked Surge - when dealing damage with fists, the character becomes invulnerable for one second
- Added perk Radar - adds display of enemies and items on the minimap
- Light Body Armor - HP 50, absorbs 50% of incoming damage
- Medium Body Armor - HP 100, absorbs 60% of incoming damage
- Heavy Body Armor - HP 150, absorbs 70% of incoming damage
- Added a bar with the durability of the body armor
- The map now rotates with the character
- Changed UI character abilities
- Added hints during loading
- Added ammo for flamethrower
- The minimap marker now lies over the minimap borders
- Hints no longer appear on the start loading screen
- When activating the safehouse, the message “Safehouse activated” appears now
- Marvin's car is now invulnerable until the quest to refuel and repair it is completed
- Added "Back" button to character selection menu
Corrections and bugfixes
- Fixed a bug causing the game to freeze when minimizing the game during loading
- Fixed a bug in which not all objects on the mini-map turned with it
- Fixed a bug where the character stopped running after firing any weapon
- Fixed a bug where the character could not crouch with a melee weapon in his hands
- Fixed a bug where the character was not displayed on the minimap while in the car
- Fixed a bug where dead enemies remained on the radar
- Fixed a bug where the pry bar could hit through walls
- Fixed a bug where you could get stuck in the doors in the bunker
- Fixed a bug where the bossfight did not end even after killing the boss
- Fixed a bug where you could get stuck in the car when leaving the bunker
- Fixed bugs related to quests
- Fixed a bug where it was possible to pick up cards in the bunker, even after completing the quest
- Fixed a bug where it was impossible to complete the quest in the bunker if the character died in it and returned
- Fixed a bug where the first aid kit did not disappear when used
- Fixed a bug where a pop-up window with a suggestion to enter the bunker did not disappear
- Fixed a bug where the map did not switch to night mode after leaving the bunker
- Fixed a bug in which a message appeared prompting you to get into the car when the character was already in the car