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v2.0.1.0 Patch Notes

v2.0.1.0 Patch Notes

  • Fixed issue where the Merchant would sell a Craftsman’s Kit even if the player already had one. 

  • Fixed issue where knife could be used even when it wasn’t in inventory. 

  • Fixed issue where control rebinds were not being saved properly.

  • Fixed issue where music would keep playing when exiting to the main menu. 

  • Fixed issue where sell prices for items would be different when selling from the item storage. 

  • Fixed issue where buying a gun or melee weapon from the merchant would result in a bugged item. If you had a bugged gun, you can just sell it back to the merchant from storage to get rid of it. 

  • Fixed issue where the “Abandon post?” prompt would appear in the front line battle in chapter 1 despite completing the battle.

  • Fixed issue where the cursor would become bugged if you scrolled down to the reset button when rebinding gamepad buttons and then tried to scroll back up.

  • Fixed issue where the trench torch light would not get destroyed when depositing the trench torch in to item storage while wearing a gas mask.

  • Fixed issue where starting a NG+ file with the complete bag start setting would cause a bugged knife inventory slot.

  • Fixed crash that would occur when killing the soldier in the Isolation room in Fort Vaux.

  • Fixed crash that would occur when placing held item down and exiting inventory in the same frame. 

  • Potential fix for random “REAL argument is unset” rare crash.

  • Fixed English typo in Gas Mask description.

  • Minor spelling error and script cleanups in English.

  • If the game detects corrupted save data and crashes, the error message will actually say that now.

  • Ruby pistol buy/sell value slightly reduced.

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