Half-Life: Restored
Patch v1.5
> Release Date: December 2025
Table of Contents :
Summary
Developer comments
Changelog
Closing comments
Summary:
Today we'll be releasing Half-Life: Restored v1.5 patch, including bug fixes, new features and many more. And of course the long waited feature as well... All today right here, packaged in today's update.
Developer comments:
Hey everyone, it's been a while. Since 2022 i haven't able to push an update to Half-Life: Restored. So yeah it's been a three long years by now. You might be wondering why it took this long. There are several reasons why this update took long, one of them is me being burnout from Half-Life. Over the years i produced Half-Life content on YouTube and updates for the Half-Life: Restored and that gave me huge burnout so i had to take a stop. Plus, I’ve been dealing with life… and a bit of laziness, if I have to be honest.
In those years i was still working on Half-Life: Restored but slowly. I didn't spare too much time on it. People were also requesting an update so i felt obligated to finish what i've started. In this update there's not so many restoration stuff, but hugely fixes, stability fixes. But this update has one of the Most Wanted feature. So let's take a look at what's added in this Half-Life: Restored update..
Changelog:

Achievements
One of the most requested feature was for Half-Life: Restored was the achievements. Half-Life: Restored is now the first mod ever to support original Half-Life storyline with Steam Achievements!
There are total of 19 achievements as in right now. We may add more in future.
Engine:
Half-Life: Restored now uses Half-Life 25th Anniversary Engine
Half-Life: Restored fully re-coded in HL-Updated codebase
Updated and bugfixed versions of MetaAudio and MetaRenderer
Fixed music cutting issue during load screens
Created a mixture of Software/OpenGL water
Fixed NPC's jaws wasn't closing fully after spoken
Fixed if game paused NPC's skip their dialogues
MetaRenderer no longer crashes with Proton
Re-written Soundtrack play system
Gameplay:
H.E.V now reports when player out of armor
H.E.V now reports time on specific maps
Players now able to shutdown H.E.V voice system with F1 key
Restored LongJump overload mechanic
Added achievements to enhance storyline (Enabling cheats disables achievements!)
Restored unused drowning sound effect
Players no longer can plant Tripmine on NPCs
Fixed idle animations of some weapons
Players can now toss grenade with right-click
Glock now has surpressor attachment can be activated with MOUSE3
Massively updated Heavy Assault Grunt's AI
Added Alien Slave revival animations
Fixed USEing behind the walls
Misc:
Almost every NPC and Viewmodels are re-textured
Game will play high quality FLAC Soundtracks during game
Re-designed main menu to fit HL25 engine
Remastered Valve intro at startup
Fixed squads doesn't move to designed spot in C2A5
Added underwater effect
Closing comments:
So yeah that's it folks. I hope you like today's updates. You're maybe asking already, when is the next update. I can say around 2026 Summer with more content on the way. You can always let me know what you wish for the mod. Also feel free to report any bugs/crash/issues on Steam Discussions. https://steamcommunity.com/app/1283930/discussions/

