Hey everyone! Just some bug fixes and optimizations here today.
- Fixed a bug where the game would lock if you saved and quit while close to an NPC
- Fixed a typo in a shop description
- Fixed BeetleBud pathfinding in a certain location
- Prevented the player from being able to unassign all control mappings for actions, locking the game
- Slightly changed how rain is rendered to be more performant
- Removed honeycomb collision to prevent the player from being able to get stuck in it
- Slightly optimized all enemies
- Changed how save files are deleted to prevent frame drops when deleting a file
- Various minor and major optimizations that likely won’t be noticeable on PC but were important for getting the game to run smoothly for the upcoming Nintendo Switch port
- Fixed a bug where Rana could send the player back in time
- Made level transitions smoother
- Made some sound effects of final boss attack slightly quieter