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1.2.3 Update Patch Notes

Hey everyone! Just some bug fixes and optimizations here today.

  • Fixed a bug where the game would lock if you saved and quit while close to an NPC
  • Fixed a typo in a shop description
  • Fixed BeetleBud pathfinding in a certain location
  • Prevented the player from being able to unassign all control mappings for actions, locking the game
  • Slightly changed how rain is rendered to be more performant
  • Removed honeycomb collision to prevent the player from being able to get stuck in it
  • Slightly optimized all enemies
  • Changed how save files are deleted to prevent frame drops when deleting a file
  • Various minor and major optimizations that likely won’t be noticeable on PC but were important for getting the game to run smoothly for the upcoming Nintendo Switch port
  • Fixed a bug where Rana could send the player back in time
  • Made level transitions smoother
  • Made some sound effects of final boss attack slightly quieter