Greetings!
Update 3 is now live.
Capital Ships
- Carriers and destroyers now have 2 or 3 power relays located around the hull that can be destroyed to inflict extra damage
- The engines of the enemy destroyer, carrier and flagship can now be destroyed to inflict extra damage
Balance Changes
- AI ship accuracy has been reduced
- There is now a cap on how many ships can target any other ship at any one time and this is influenced by the difficulty setting
- The number of AI ships is now modified by difficulty in some instances
- Player health on the recruit difficulty has been increased
- All ship maximum speeds and thrust speed have been increased
- The pitch speed of the light fighter has been increased
- The pitch, roll and yaw speeds of the interceptor have been increased
- The yaw and roll speeds of the strike fighter have been increased
- The maximum locking range of the targeting computer has been increased
- Enemy missiles and Trebuchet missiles do less damage
- Hydra missiles do more damage
- Turrets lead targets more effectively
- The health of large turrets have been reduced
- The damage of small turrets have been reduced
- Elevation and turn speeds of all turrets increased
Player
- The fade time of text on the in cockpit display has been increased from 10 to 15 seconds
- The player shield effect is now a little more transparent and less bright
- Some objectives are now highlighted on the radar
- The targeting computer now selects targets in a more predictable manner
- The default head and joystick positions have been tweaked to be a little more practical
- The strike fighter's weapons have been adjusted to have a tighter grouping and hit more consistently
Bug Fixes
- Fixed an issue with the AI state machine getting stuck in some circumstances
- Fixed an issue with AI targeting that would occasionally send a shot to the world space origin instead of the target
- Sometimes missiles would bypass active shields and damage the hull directly
- Fixed an issue with missile collision sometimes causing odd behaviour on launch
- All missiles now correctly update their position when object positions are offset to mitigate floating point errors
- Fixed a lingering issue related to hit detection
- Fixed an issue related to destroyer movement
