Hello,
We're pleased to present the 3.6.4.0 update.
In this update we tried to lower the difficulty for players who enters the world of the Highrise for the first time.
When facing the Sniffer abruptly or failing to escape the encounter due to the fast detection speed, we concluded that the player faced too many obstacles in the early stage of the game. Therefore, by tweaking Sniffer's detection mechanisms, we tried to give the player more options to handle the odds.
[Sniffer Mechanisms]
• Sniffer no longer detects the player over the wall after following strong stimuli.
• Now there is a cool time when the Sniffer is searching the area that the player has run into.
• The speed of Sniffer's detection by distance is tweaked.
[Balance Modifications]
• The fall damage is reduced from 40 per one story to 30 per one story.
• The respawn rate of Sniffer has increased from 7 days to 14 days.
• The activation rate for the broken plates has been reduced from 30 percent to 20 percent.
• Sniffer's damage to the barricade is reduced from 25 per attack to 10 per attack.
[Miscellaneous]
• Stimulus UI now shows the distance to the spot.
• Now every status of a teammate is shown in the multiplayer mode.
• The delay after using stamina has been lengthened.
• The first door in the opening area is now installed with a wooden barricade.
[Bug fixes]
• The bug that made other players topple installments is fixed.
• The bug that took out items stored inside the storage from a corpse in the inventory is fixed.
• The bug that failed to deliver damage to other players by any gun, even when PvP was available, is fixed.
• The bug that failed to save the data properly after playing as a guest in the multiplayer mode is fixed.
• The bug that allowed non-stop punching when equipping certain items is fixed.
• The bug that prevented respawning of breakables is fixed.
