Hello,
For this patch, several Sniffer mechanisms have been added. The generator system has been modified, plus there have been some bug fixes.
The new Sniffer mechanisms are for relieving the stresses that the "small noises" have given and also for making the threats and tensions richer when the player spots Sniffers.
The modified generator system is to prevent unfair situations where activated generators made the Sniffers stay nearby for too long. They are meant to be simpler and more intuitive.
The item "Fireworks" now has a new function! (Various functions will also be added to the ingredient items. For example, certain items might provide a function to repair melee items.)
The next update will provide the "Muliplay test". Since it will be the first multiplay test, there could be several bugs and errors.
Please give us a lot of feedback this time, too!
The details are as follows:
[New Sniffer Mechanisms]
1) If the Sniffer detects you in sight, it will slow-chase you after a short delay.
2) When the Sniffer gets attacked by a player in a safe place (such as the Vent or the Lift), not only the attacked Sniffer, but nearby Sniffers will also retreat.
3) When the Sniffer detects the player in the Vent by sniffing after having lost him/her in the fight, then that Sniffer will retreat.
[Balance Modifications]
>The weight of the "Dirt Pile" has decreased from 10Kg to 5Kg
>The amount of batteries that are initially given at the start of the game has increased from 2 to 3.
>The count of "Oil" when farmed has decreased from 2 to 1
>The standards for the small and big noises when landing on the ground are mitigated.
>The days of cultivation are increased to 5 for the Potato/Lettuce, 6 for the Zucchini, and 7 for the Pumpkin.
[Utilities]
>Now when the inventory is open, Health, Stamina, Food Poisoning, and Hydration are shown as numbers.
>When the inventory is open, you can check the descriptions from the status icons.
>The time for eating has decreased from 6 sec to 4 sec.
>The amount of durability decreases is uniform under every situation. (The amounts were different for the attack, guard, and farming. Now they are all set to 0.5.)
>The hit detection for certain large breakables has been improved.
>The times for cooking and distillation are largely decreased.
>Now, the "Body bag" is spawned when the player dies, and every item can be collected from it,
>Now, the "Mattress" can be easily installed from the Vents.
[Bug fixes]
>The laterally reversed question mark for the small noise detection UI of the Sniffer is back to normal.
>The light flickering for the gas stove/distiller and the fire drum has been fixed.
>Now, you can't install items including the "Mattress" when you are falling.
>The weird installment detection for the "Safe" has been fixed.
>The bug has been fixed where sounds could be heard when eating in the inventory and which sometimes alternated with the sounds of others.
>Now, climbing up the vent above the tent and moving into the elevator space in the game's beginning also activates the explosion of the helicopter.
>In the demo, climbing down the elevator no longer gives the player access to the empty space below the 31st floor.
>Now, when you start a new game, you will have the "Gas Stove" and the "Distiller" inside the inventory, which were installed nearby the player in the previous version.
[Miscellaneous]
>When the Sniffers arrive at the stimuli points, they now try to keep each other at a distance.
>The brightness of the gas stove and the distiller has decreased and the brightness of the fire drum has increased.
>The patrol points of the Sniffers are modified.
>The description error for the "Oil" has been fixed.
>The sounds of opening the wooden doors have increased.
>The installations do not fall over as easily as they did before.
>The highlight color for the cooked/distilled items is now different from the others.
>The character descriptions when creating a new character do not appear anymore.
>The version now always appears, even on the gameplay screen.
