- Merchant mode (former PvE mode):
- When Merchant Mode is Active, you can no longer be attacked by other players. In return, you can no longer attack players. Except mission cities (e.g. Endor)
- Cost: 35% of your resource production
- Requirements: You have not captured a colony in the last 72 hours.
- De/activation time: 24 hours
- QoL Improvements:
- Improvement Simulator: the simulator now shows possible gains from all soundings when called. Attention the technology values should be adjusted for more accurate results for the defender
- BALANCING:
- a) New technology like weapon technologies and engines affect aircraft: one research level can now bring different bonuses for aircraft of the same aircraft type.
- b) This has allowed us to remove the aircraft attribute weight. Aircraft now have only one takeoff weight and research no longer has any effect on weight.
- c) As a result, almost all aircraft values have changed
- d) cost formula esw + oxi has been changed.
- e) adjustment mahem speed (+ 250 from 1500 to 1750)
- f) For the first time the combat script formula was also adjusted. A big difference in combat value has a little more effect.
- g) Adjustment Riskdef. Only one person is still allowed to send Riskdef. However without restriction to only one carpet
- h) Adjustment Diplomacy: War and NAP now need a little less "Aggro" points.
- I) Nightingale cargo space (- 500 from 8000 to 7500)
- K) Adjustment combat value penalty per league difference to 5% instead of 10%.
- L) Electron sequencer possible from ESW10 onwards
- M) FKV possible from LV 9
- N) HZ initial inventory was strongly lowered
- BUGFIX :
- Fleet texts are now removed from anonymized reports
- Text error fixed: Allianz info was NAP duration 4 days advertised. But it is only 3
- When attacking a mission in player protection there is no more message that fame is needed