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News update 0.6.5

Dear community! We continue to improve our project, and today we are sharing with you the upcoming changes in the upcoming patch 0.6.5:

SURVIVAL Mode [/ h3] We have undeservedly deprived this mode of attention, but for many players it has become a priority, it is quite dynamic and unpredictable due to the random system of generating bonuses and blocks. But the game did not have its logical conclusion. We decided to correct this misunderstanding. - Passage of waves: Passing wave after wave will create the missing sense of completeness and give a sense of game progress. - Improved logic for generating bonuses: The same bonuses will no longer be generated side by side, and their very arrangement on the field will become more even. - Changed block generation logic: Blocks with durability> 1 will appear on the field. While preparing this patch, we decided to pay maximum attention to the Survival mode, but we are preparing other changes for you: - Graphic interface elements, we continue to improve the design, Achievement and Rating screens are next in line; - Achievements, we will rework old achievements and add new ones; - Rebalancing the first levels, we continue to look for the optimal difficulty and dynamism for the introductory levels; - Hidden bonuses, the logic for generating hidden bonuses will be redesigned; - Difficulty, we plan to implement 3 levels of difficulty, which will differ not only in the speed of the ball, but also in other parameters; And as a nice bonus, we have prepared an introductory intro! We hope you enjoy the upcoming changes. Follow the news! Best regards, Shezo Games Team