⚠️ Known Issues
We have had multiple reports of users who have had their custom masks revert to the default Dallas mask, and this appears to be related to a mod/modloader issue. If you experience such issues, please update or remove all mods and modloaders from your PAYDAY 3 install folder, and try again.
ːpd3ː Paid Content - Party Powder Heist
Watch Gameplay Trailer on YouTube
Corrupt cops working for the Mob are raiding one of Shayu’s warehouses, and the Gang needs to get down there and secure her stuff.
Open-ended heist: complete objectives in any order
Multiple entry points and access to three different warehouses with randomized doors
Cook meth for additional loot
Play either stealth or loud
https://store.steampowered.com/app/3679630/
Players who do not own the Party Powder Heist can play for free when invited to the lobby of a friend who owns this DLC.
ːpd3ː Free Content
ːwolfpd3ː New FREE Weapon - Justicar Secondary
A clear fan favorite from PAYDAY 2 returns in PAYDAY 3 under a new name: "Justicar"
ːdallaspd3ː Feature Revamp - Armor 2.0
A customizable armor system, allowing players to mix and match chunk types to suit their playstyle. Whether they prefer the PAYDAY 2, PAYDAY 3 or both games' approach to armor
Adds flexibility and depth, supporting a wider variety of playstyles
ːchainspd3ː Feature Improvement – OVERKILL Weapon Delivery
Previously, OVERKILL weapons were delivered to pre-defined locations via helicopter.
With this update, weapons arrive at the player’s location via a drone, making them more accessible, which is great now that the OVERSKILL system is live
ːpearlpd3ː Twitch Drops
A brand new set of Apocalypse themed Drops are available, and you can earn them by watching PAYDAY 3 Streams on Twitch!
Tune into your favorite streamers and unlock cosmetic drops for yourself, or let your viewers earn drops as you heist!
The Twitch Drop Campaign will begin at 7pm CEST!
Read More about Twitch Drops
Party Powder Official Merch
We've refreshed our Merch Store with brand new Party Powder themed apparel!
Visit the Starbreeze Merch Store
Favors
The favor groups have been set to the following:
Rock the Cradle - Fear & Greed - Under the Surphaze - Touch the Sky
Road Rage - 99 Boxes - Cook Off - Boys in Blue - Party Powder
No Rest for the Wicked - Gold & Sharke - Syntax Error - First World Bank
Diamond District - Turbid Station - Dirty Ice - Houston Breakout
Balance
Increased AI Crew health to 170% of baseline
Increased armor on the shield visor, hardness 1.5 > 1.75 and Armor 250 -> 450
Increased Shield AI armor hardness from 2 -> 2.5
Increased Zapper and Grenadier armor hardness from 1.5 -> 2.0
Reduced hurt animation probability for Zapper, Nader, and Shields on Very Hard and OVERKILL
Doubled crew AI damage on all difficulties
Increased charges on AI dropped ammo, health, and armor deployables from 2 to 4
Lowered the amount of ammo players get from enemy ammo drops on Very Hard (70%) and OVERKILL (50%)
Increased the sentry AP turret armor penetration 1 -> 2
Increased max heat bonus from Engineer - 'Engineer' ACED from 30% to 50%
Increased max enemy cap by 5-15 when depending on heist size and player count.
Increased special unit spawns on Very Hard and OVERKILL difficulties.
There are more specials spawning across all heists
Lowered enemy sniper aim time on Very Hard and Overkill difficulty.
Lowered enemy Sniper damage on OVK from 400 to 300
Lowered ammo when leaving custody on Very Hard and OVERKILL difficulties.
Increased health, armor, and throwables on respawn across Normal, Hard, and Very Hard.
Lowered the amount of OVK meter needed for the Sociopath.
Lowered damage interval on OVK difficulty (leads to more damage)
Gameplay
Increased the brightness of the screen effect when using Jacket’s baseball bat
Fixed an issue where small vault doors would collide with the player, causing them to get stuck
Container doors and medium vault doors no longer get stuck if opened while holding the Sociopath bat
Fixed an issue where using the weapon fire button during melee animation caused desynced shots
Fixed an issue where using Mower's Ammo Replenish and Ammo Funnel caused it to not consume Edge correctly on Gunslinger's Finisher.
Fixed an issue where, if a camera detects a corpse and got hacked with ECM, its detection bar would still go up after the ECM effect ended and the body was out of sight
Fixed an exploit where the Sociopath could be equipped indefinitely
Increased hit box height for light/heavy SWAT from 50/75 cm to 90/90 cm so that the crouched AI is easier to hit with a Sociopath bat
Fixed an issue where the safecracking mini-game was still active while the game was paused
Fixed an issue where installed mods on a destroyed weapon would appear on a fresh one from the vendors
Updated the deployment logic for sentries, making them simpler to deploy on uneven surfaces
Improved pick-up hitbox of some small interaction objects like keycards or QR phones
Tools placed on security cameras, or other larger props, can now more easily be picked back up
New accounts now start with an equipped silencer on the S40 pistol
Feature
Added rotating preview of mask, weapon, and armor in the vendor menu
Added animation to the player model when inspecting cosmetics through vendors
Skill Changes
‘Fortitude - Pain Asymbolia’ skill now gives a 40% reduction instead of 10%
Fixed an issue where the 'Gunslinger' - Locked and Loaded skill wouldn't trigger when the ammo reserve was full
Fixed an issue where 'Interceptor - Signal Block' skill wouldn't work on the street cops
Assassins Mettle changed to 5/30 health below 75% to 5/10 health below 50%
To: If you have one armor plate or less, killing a marked enemy with a suppressed weapon will heal you for 5 health, or 30 health if you are also below 75% of your maximum health. If you are already at max health, you will receive adrenaline.
From: If you have one armor chunk or less, killing a marked enemy with a suppressed weapon will heal you for 5 health, or 10 health if you are also below 50% of your max health. If you are already at max health, you will receive adrenaline.
Art
Prevented loose cash loot from displaying shadows on the surface from which they were taken
Fixed so that tools fall if they're on a glass surface that gets destroyed
Visual improvements to volumetric fog light scattering
Swapped icons on spray can patterns "Weird Sky" and "Steel Sky"
Fixed an issue where the Blyspruta MX63 ammo belt would disappear when inspected from certain angles in the main menu
Fixed issue where oxygen tank would reappear on a thermal lance if taken out before the timer for burning reaches 0
The 'Crackhead' mask had an unused pattern tab that has now been removed
Fixed Mosconi 12 sticker placement
UI
Improved UI navigation in the Loadout menu when using controllers and keyboard arrow keys
Prevented text from being cut off on the police captain's PC screen in Spanish, Portuguese, and German
The server browser now updates when the player fails to join a selected game
Fixed a bug that caused finished lobbies or ended games to appear in the server browser
Added descriptions to "Upscaling mode" in the options menu
Fixed incorrect player status in the social menu in some cases
Fixed an issue where the selected character wouldn't update correctly in the Character Selection screen
Added secondary/primary weapons tags in vendors
The "Invite to Party” button now changes to “View Party” when the party is full
Fixed an issue with visually corrupted masks
Mask Of The Week comes with a mask slot now
Improved UI backwards navigation in the Loadout/Vendors menu allowing you to more easily go "back" one menu
Fixed having to press the weapon switch button twice to swapping weapons while using controller
Changing outfits in the main menu after completing a heist will now update the visuals for other players
Audio
Updated the audio on the Thermal Lance bolt interactions to improve sync
Fixed camera and battering ram audio bug
Fixed a bug where the cooking audio would keep playing when the meth lab explodes
Technical Changes
Fixed a bug that occurred while trying to play the game with the same Nebula account on different platforms at the same time
Improved game loading time on Xbox Series S
Show "Join Game" button in native overlay for "Friends Only" game sessions
Fixed "Remove friend" action when using Epic Games Store. It was opening an external web browser to display the user profile. It now shows native Friends UI instead
Fixed server crash that occurred when restarting a level while in a party
Steam, EGS, and Windows Store players can't play together anymore with crossplay settings disabled
Improved usage of memory to reduce loading times when failing to join a game that got full before the user got into the lobby
Cancelling matchmaking while viewing the game mode screen no longer causes the QP/Solo/Tutorial options to become inaccessible
Player parties no longer disband when heists are restarted
Players trying to play the tutorials while the PS5 installation is still ongoing are no longer stuck in spectator mode
Revoking the Jacket DLC (refunding it,) now also removes the Sociopath bat from the loadout, if previously equipped
Prevented a crash caused by the player going into custody with the Mamba OVERKILL weapon in hand, while having an unexploded grenade in play.
The game no longer crashes if a host player rejoins their own ongoing game, and then quits during the 'getting ready' screen, if the players have voted to restart
Prevented a crash caused when dropping into a game where the players were spinning the barrel on the Arges OVERKILL Weapon
Heist Changes
Gold & Sharke
Fixed hitbox of vault camera on "Gold & Sharke Bank"
99 Boxes
Removed blue security card that could be obtained using mods
Road Rage
Player no longer slides with the fence while opening it
Boys in Blue
Fixed interceptor overskill not functioning as expected on this level
Turbid Station
Fixed an issue where the PC timer wouldn't restart after going down to zero
Houston Breakout
Fixed pillars and glass destruction audio in the rotunda
Fear & Greed
Fixed drone spawn point on the roof
First World Bank
Fixed an issue where the additional loot gate couldn't be opened if the level switched to loud during gate lockpicking
Fixed an issue where police could pick up bagged money through the closed vault doors
Diamond District
Fixed an issue where a random loot bag would sometimes get destroyed, causing the heist to have less loot than intended
