Buddy Simulator 1984 [Update V3.1.5]
This update is just a whole lot of bugs! They would have been done yesterday but I sort of, uh, needed a mental health day. Releasing an indie game during college midterms has kept me a bit busy :P
Anyways, there have been a LOT of little bugs squashed today, but these were the big ones:
- - "drawers" is now a possible noun replacement for "cabinet" below the shed.
- - Added missing collider on the turning dock lever puzzle.
- - Joey no longer leaves his stretched arms after a game over.
- - Player is now frozen upon loading into a 2.5D save.
- - Fixed common black-screen bug on loading save.
- - August 30th is now recognized as a birthday... sorry about that!
- - Will no longer defy gravity on stairs during the ending hand sequence.
- - Slowed down player during some Palchumville dialouge moments to prevent trigger skipping.
- - Player can no longer get stuck behind the boardwalk stands (Waxed Wick, etc.)
- - Pause disabled when naming your first move.
- - The player no longer gets knocked back during catch. The ball also loses its velocity once close enough to the player.
- - "Go back" is now a possible input for the hidden place.
- - Can no longer give your friends infinite compliments.
- - Fixed endless-walking Groncho during first fight... I think. I couldn't really recreate it in the first place, so let's hope for the best.
- - Data resets no longer wipe Data collectable 'U'.
- - Phoney no longer has the same "leave battle" dialouge as Morton.
- - If player quits after placing THE sword in river, the sword will still be there upon return.
- - Player slowed down during some dialouge sequences in Bluglands to prevent early Rebus initiation.
- - Can now interact with Ella during hallway moment.
- - Captain Chunk's fight no longer appears after they are befriended.
- - Can no longer pause during the credits sequence.
-Brandon <3