This update features much adjustment to the 'Brave' character.
Since Brave is the starting character, we wish his mechanisms can be simple and intuitive enough for beginners.
At the same time, we wish he can have unique features that allow more build variations.
Therefore, this update is mainly about Brave's major adjustment.
New:
- New general Warrior cards: Close Combat, Card Up Sleeve, Stress Block.
- New Hero cards: Courage Strike, Contempt, Cheer Up, Prudence, Confidence, Fearless, Brave and Crafty, Rectify Movement.
- New Hero artifacts: Feather Dart, Blade of Courage, Boots of Courage, Spear of Courage.
- Monsters compendium
Content change:
- All Fury-related cards and artifacts for Hero and Starshield Knight are removed for concision.
- Life-Claiming Knife -1 damage and it now deals triple damage to enemies with debuffs.
- Postponed Strike now gets +5 damage when drawn. Upgrading it only raises the cap.
- Guardian's Hand now grants Armor to all Defense cards.
- Ferocious is no longer a golden card, and it now grants damage to cards with no damage by default too.
- Moves Insight no longer discards cards.
- Damage of Stun is increased. Its upgrade now increases damage instead.
- Regen Shell grants more Armor, but only for 1 more turn.
- Stacked Defense is now a golden card.
- Pursuit is replaced with Sustained Strikes.
- Punch +1 damage.
- The upgraded Hit and Run restores 2 MOVP.
- Reckless Pounding -1 Damage. It now has a "draw 1 more card in the next turn" effect too.
- Restless +4 Armor.
- Effects of Charge Defense, Dismiss, Penetrate, and Unrivaled Strike are enhanced.
- The following cards are removed for now: Power Flow, Divine Thoughts, Fast As Wind.
- The following artifacts are removed for now: Knot, Iron Leaf, Iron Gourd, Cotton Headband.
- In the initial deck of the Electric Mage, 'Quick Charge' has been replaced with 'Electric Charge'.
- Effect of Tourmaline -1;
- Minor adjustments have been made to the values of some mage cards.
- The Magic Mirror has been changed to follow the enemy's grid.
Bug Fix:
- Fixed the issue where Life-Claiming Knife didn't deal double damage when played with a debuff inflicting card.
- Fixed the issue where MOVP didn't increase when Hit and Run and Rooted Strike were played together.
- Fixed the issue where the throwing knives picked up did not return to the original knives.
- Fixed the issue where the doubling effect of Inlaid Gem disappeared when Staff Attack was combined with Hand Bone.
- Fixed the issue where the Voltage Transformer increase damage multiple times.
