A Summary of Lost in Fantaland's Early Access Version Updates Between Sep 31 – Oct 11
Here is a summary of the last 3 small updates. These updates contain some game experience optimizations, and balance fixes. They also fixed some game crashing issues.
Currently, we are designing and developing the Berserker, which means it will be quite some time before we release the next big update. Of course, we will still release some small updates that contain simple bug fixes and optimizations along the way.
New
- Small Apple and other items can be used in the Item Swap/Remove screen.
- Added on-bench enemy count panel to the battle screen.
- New Card: Charged Defense: Armor+7. If you play 3 or more cards together, gain 1 AP on the next turn;
- New Card: Fire Prison: Place Small Fireballs in the 4 adjacent grids around you or an enemy within 3 grids. The Small Fireball deals 8 damage and applies 1 stack of Burn.
- Artifact Fire-proof Coat: Flame Trap and Small Fireballs no longer work on yourself and you can spread the Small Fireball you step on to the 4 adjacent grids. The copied Small Fireballs last for 1 turn.
- Mages can change their attack modes with a button before entering the battlefield.
- Added text for extinguishing Burn debuffs and Fireballs on the ground in rainy weather.
- The Shovel item can be used to obtain random items in Chapter II (70% chance). You can use it to find Lesser Waystone in Quicksand Tunnel.
- Added a tooltip when hovering the cursor over an artifact in the Artifact Shop.
- Added colored keyword to cards
Content changes:
Card changes:
- Card - Whirlwind Slash: card upgrade adds 2 extra Defense.
- Card - Reckless Strike: it no longer has debuffs and its Attack is increased by 1.
- Card - Beast Power: it now counts the number of enemies within 2 grids away.
- Card - Hit and Run: it now costs 1 AP.
- Card - Hit the Knee: it now costs 1 AP.
- Card - Throwing Knife: it can be retrieved by default. Its Attack is increased by 1.
- Card - Chase: card upgrade is changed to 7 and 14 Attack.
- Card - Ora Ora Ora: it is now downgraded to a standard card, removing the Void; The effect is changed to Punch with [Exhaust] and [Void].
- Card - Brewing: it now has 2 extra base Armor.
- Card - Strong Defense: it no longer gives debuff card and its value is reduced by 1.
- Card - Rooted Defense: its value is changed to 3 and 5.
- Card - Piled Defense: its value is changed to 5 and 7.
- Card - Illusive Shield: it returns to the deck and increases Defense by 2.
- Card - State of Mind: it increases Armor.
- Card - Beast Armor: it now counts the number of enemies within 2 grids away. Slightly reduces by 2 per enemy.
- Card - Charging Slash: it now can be used to escape, but can be used only once.
- Card - Comprehension: its multiplier is increased to 1.5x and 2x.
- Card - Immediate Expropriation: it is now drawn by searching for Move cards from the draw pile or discarded pile.
- Card - Knockback: it now provides 4 basic damage.
- Mage's Small Fireballs can now exist for 2 turns
- Card - Fire Spirit changes: Every turn, inflicts 11 damage and 2 stacks of Burn on all enemies within range. The initial range is 2 grids. Each trigger increases the range by 1 grid. It is destroyed after 2 turns.
- Card - Search changes: [Exhaust], Draw 2 cards. If there are more than 15 cards in the deck, draw 3 cards instead. Upgrade: No longer exhausts.
- Card - Wall of Flames: Upgrade reduces its cost by 1.
- Temporarily removed Premeditation - to be redesigned.
- Card - Dust Explosion changes: Destroy Small Fireballs within 3 grids away and spread the effect to the 8 surrounding grids, dealing damage that equals 4 times the number of existing Small Fireballs.
- Card - Path of Fire and Smoky Steps are combined into Path of Fire; the fire path damage can be stacked.
- Card - Teleportation: its cost increases by 1 after each use.
- Card - Inferno Firestorm: its basic Attack is increased.
- Card - Breastplate: it now has a cost of 3.
- Card - Heavy Missile: its basic damage is reduced by 3.
- Card - Living Bomb: removed and replaced by Fire Prison
- Card - Fast As Wind: upgrade: copy 1 random offense card from the draw pile and change its AP cost to 0. The card is destroyed after you use it or when the turn is over.
Artifact changes:
- Artifact - Round Shield: gain 6 Armor when 4 defense cards are played together.
- Artifact - Hero's Shield: gain 9 Armor when 4 defense cards are played together.
- Artifact - Empty Bottle: it can be activated up to 3 times.
- Artifact - Ring of Acceleration: its effect is changed to gain 1 MP when 4 defense cards are played together
- Artifact - Cotton Headband: at the start of the turn, if you have a move card in your hand with a cost higher than 2, add 1 Simple Strike that deals 5 damage and costs 0 AP to your hand.
Card Shop and Bonfire:
- Card refresh cost is reduced to 50 Gold. The price increase after each refresh is increased to 25 Gold.
- Changes to card deletion cost: the cost for card deletion now increases after each deletion and is no longer different in each card shop.
- Bonfire: In Chapter I, it's no longer possible to delete cards at the first Bonfire. Increased the HP cost for deleting cards at Bonfires.
Others:
- Increases the basic HP of the Hero by 5.
- Ambush will only appear once in Chapter I.
- When the enemy's HP is increased by 30% in higher difficulty settings. The enemies in the first two chapters appear 1 turn later to prevent the player from getting killed too easily.
- Slightly reduced the HP of some bosses.
- Reduced the damage of Demon Sapling's Tree Bomb by 1; Reduced the damage of some of Bear's attacks by 1.
- Increased the cost of card deletion in the Soul Orb Shop.
- Reduced the damage buff of Spell Missile mode to 20%.
- Reduced Mage's initial Mana limit to 7.
- Fire Mage can now target Black Sand in Targeted Cast mode.
- Fire Mage can now target Miasma, Cold Air Mass, and Bee Swarm.
- Fire Mage can cast spells without a target when playing a Dropped Flame card.
- Adjusted the initial gold coin increase in Soul Orb Shop.
Bug Fixes:
- Fixed a bug that causes the Cancel button to appear for the Sacrifice Mark card.
- Fixed a bug that allows the player to interact with backpack items when the item swap/remove screen is opened.
- Fixed a bug where Protective Hand cannot work correctly with Piled Defense.
- Fixed a bug that causes selected cards to pop out at the bottom.
- Fixed a bug that causes Inferno Firestorm (Card) and Magic Mirror (Card) to be incorrectly displayed to increase Attack in Targeted Cast Mode.
- Fixed the incorrect English translation of Fire Spirit (Card).
- Fixed a bug when there are no upgradable cards, the card upgrade option of special events becomes unresponsive.
- Fixed a bug that causes Charging Slash to end when it comes across a Throwing Knife on the ground.
- Added Dropped Flame to the Handbook.
- Fixed a bug where Brewing cannot provide Fury correctly.
- Fixed a bug where the cost of the Fat card can be reduced by simply switching the camera without moving.
- Small Fireball will now detonate Frost Landmine on contact.
- Fixed a bug where placing a Small Fireball will make Fire Spirit disappear.
- Fixed the incorrect number of battles required for card lock in the English translation.
- Fixed a bug that can cause a crash when Frostflame Griffin destroys Frost Landmine.
- Fixed a bug that causes a crash when Pay to Win and Inferno Firestorm are used together.
- Fixed the inconsistence between the effect and the description of Fire Spirit.
- Incorrect translation: card description, keywords, values, etc.
