Tell yer' friends to test their sea legs in Port Haven for free!
Friendship reward items! Visit the area west of the Port Haven shipyard with a Steam-friend who owns the game, and get rewarded with tokens for various in-game cosmetics and more!
Combat
Rum projectiles attacks are now charged, and affect damage based on charge level.
Adjusted combat formula so that elemental attacks also use a percentage of weapon base damage. Previously, elemental attacks only used your elemental damage.
Hit Ship-Multishot with the nerf-bat. It should only shoot a few extra shots, with a lower chance now. It was OP and you know it.
Fixed an issue where you couldn't switch abilities properly.
Pine sea boss fixes and balance adjustments.
Hack and slash fighters will respawn properly in their set locations, if meant to respawn.
Rarity modifiers will now effect the defensive stats on equipment.
Rarity modifiers for weapons will now properly add extra damage.
Housing, Farming, & Crafting
Guilds can place personal shipyard once they reach 5 active, unique members. This was previously 10, but was reduced for the time being.
Goats & Cows available for your farms!
New pick-axe & watering can upgrades are available for players to find in both desert and pine regions.
"Alluring Scent" is available at the general store. It will temporarily increase the chance of animals breeding on your farm.
Crafting perk for bonus ingots is now working as intended.
Fixed some cases where crafting could fail.
UI
Conversations with NPCs will show different icons based on the dialogue type (conversation, quest, etc)
Fix some cases where chat would get disabled while typing.
Lots of updates for translation purposes, and a bunch more translation work has been done.
Fixed an issue where NPC names would not display properly.
Tool-tips should hide properly now when the object with the tool-tip is no longer on screen.
Update guild panel layout.
Added the ability to clear keybindings.
You should no longer see quests where quests are not yet available.
Lots of little UI tweaks to make things look better.
Misc Updates & Bug-fixes
The traveling merchant in Port Haven has departed.
Ships will properly die when food is exhausted.
Fix sync issues between inventory tool-tips, shop, rewards, etc.
More robust currency/trade history for the support & development teams.
Mail sound should no longer repeat.
New sounds for the Pine Sea Boss.
Fixed an issue where dig spots could be looted more than once.
Weapons should transfer properly when using player to player trades.
Fixed an error that would appear when right clicking with no weapon equipped.
Resolved some issues where players would get stuck while warping.