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Hubris Demo 0.2

The Hubris demo is available again, you can find a brief list of some of the changes compared to the previous version.

  • Updated the Squid ropes, they now are less prone to break and should simulate the physics more accurately.
  • Improved gun handling
    • Applied more haptics and knockback while firing the gun.
    • The gun has to be actively reloaded by holding it upward near the player.
    • Gun ammo is now visible as a counter on the back.
    • mproved haptics and sound effects on gun empty, reload and fully reloaded.
    • Further balanced the handgun to match content and to later ramp up.

  • General overhaul of menu

    • New in game menu for better support for crafting, quest items and consumables.
    • New pause menu for better showing all the different options available.
    • Game has its own launcher for better openXR support and safeties.
    • New gun selection menu + quick swap between guns.
    • More input options like quick climbing up and change sprint to toggle vs press.
    • You can now disable monitor split rendering for better performance.
    • Added the option to manually calibrate your gun rotation compared to your controller.

  • Further improved platforming by adding more correction by near misses on both jump start, land and grab.
  • Further improved the arms IK and calibration.
  • Complete overhaul of the save/load system for improved stability.
  • Further improved rendering and engine optimizations for better VR-quality.
  • Damage is now permanent but consumables can be found for healing and later these can be crafted.
  • Added organics in the Waterpond to use in the reworked Fruitprinters.
  • Fruitprinters now have limited total printing capacity and will require two organics to print a consumable fruit.
  • Backpack is now context sensitive quick selecting usable items for the right situations, by default it now quick returns food on the right shoulder and batteries on the left shoulder.