The Hubris demo is available again, you can find a brief list of some of the changes compared to the previous version.
- Updated the Squid ropes, they now are less prone to break and should simulate the physics more accurately.
- Improved gun handling
- Applied more haptics and knockback while firing the gun.
- The gun has to be actively reloaded by holding it upward near the player.
- Gun ammo is now visible as a counter on the back.
- mproved haptics and sound effects on gun empty, reload and fully reloaded.
- Further balanced the handgun to match content and to later ramp up.
- General overhaul of menu
- New in game menu for better support for crafting, quest items and consumables.
- New pause menu for better showing all the different options available.
- Game has its own launcher for better openXR support and safeties.
- New gun selection menu + quick swap between guns.
- More input options like quick climbing up and change sprint to toggle vs press.
- You can now disable monitor split rendering for better performance.
- Added the option to manually calibrate your gun rotation compared to your controller.
- Further improved platforming by adding more correction by near misses on both jump start, land and grab.
- Further improved the arms IK and calibration.
- Complete overhaul of the save/load system for improved stability.
- Further improved rendering and engine optimizations for better VR-quality.
- Damage is now permanent but consumables can be found for healing and later these can be crafted.
- Added organics in the Waterpond to use in the reworked Fruitprinters.
- Fruitprinters now have limited total printing capacity and will require two organics to print a consumable fruit.
- Backpack is now context sensitive quick selecting usable items for the right situations, by default it now quick returns food on the right shoulder and batteries on the left shoulder.