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Blood & Shadow Nano-ish-update

  • Bloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settings

  • A clearer melee range indicator, can be disabled in Video settings

  • Voidshift Dash VFX

  • Volumetric shadows

  • Mud kicked up on motion

  • Much more realistic graphics (again)

  • Better wall visuals

  • Reworked damage particles (again)

  • Reworked Rift visuals to look more like a vortex into a different dimension

  • Reworked Blast visuals to look more like sound waves

  • Much thicker arms on Ward to make it clearer when Ward happens