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Remixes, Invis, Mechanics, VFX, Replayability Gigaupdate [#12]

Okay.

Mutations Remix

The much more extreme mutations are here!

Full list:

  • Rift and Rift Armor Mutations were merged

  • Added Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style)

  • Every other mutation has become much more extreme and packed with effects

  • Mutations can only be swapped before 1st Level to prevent useless superpowers (can be changed per request)

New Mechanics

  • Annihilation: on reducing Hex via Antihex, on reducing Antihex via Hex, on overflowing Hex: Damage+Lifesteal+Energy because Hex+Antihex hybrid builds were boring before

  • Invisibility: a lot of superpowers and mutations are now sources of it, which makes enemies close their eyes and not target you, enabling new slower pace playstyles outside of Antihex

  • Pain: now on-player-damaged effects can have multipliers from many different sources!

Superpowers Remix

  • A LOT of superpowers received additional crazy effects or just additional conditions when they become even stronger... there is now a superpower that collapses arena walls

  • Useless in a run superpowers are no longer offered, every superpower will depend on your previous superpower and mutation choices

  • Superpower pools introduced with different probabilities and an additional weapon-source-superpower selection before level 4 to prevent too many weapon-source-superpowers from making runs samey

  • Some superpowers were entirely remixed if they enabled AFK or were too similar to others

  • Added Annihilation, Invisibility, Pain and Melee Range dependencies and modifiers to many superpowers

VFX Changes

  • Completely reworked damage particles to look much more obvious and responsive

  • Spirit enemies now emit damage particles to be more obvious

  • Pseudo-projectiles emit nothing

  • Melee Range Indicator: a subtle shadow around the player

  • Blue-shifted arena background and text background to be more harmonious

  • New text colors to distinguish concepts a bit better

New trailers and screenshots will be uploaded ASAP

Other Changes

  • Bugfixes, rebalances and tweaks

  • Pseudo-projectiles can no longer be damaged or Hexed/Antihexed, only Pushed/Pulled

There is a lot to balance, so more small updates might be coming, depends