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Pseudo-projectiles, New Enemies, New Superpowers, Mechanics Update [#10]

Impulsively importing mechanics from our next secret project

Wild Superpower Changes

  • New defensive superpower that makes Rifts push instead of pull and allows some healing in Rift, enabling a "sit in a Rift" playstyle

  • New superpower that magnetizes enemies and Rocks via Hex/Antihex, allowing more control and clumping

  • New reckless superpower that makes longer Blasts pull instead of push and restore Energy, try not to smash enemies into your face!

  • Remixed a superpower to make Rock copy your Blasts

  • Remixed a superpower to pull Rifts towards you during Ward, allowing control over Rift locations

More remixes might arrive...

New Enemy Mechanics

  • New large enemy that moves slowly and spawns pseudo-projectiles (based on biome spawn rate not to be too overwhelming, number of enemies is always <=6)

  • New pseudo-projectile enemy that dies quickly but moves very quickly as well

  • New spirit enemy subtypes copied from normal enemy subtypes (swimmer, dasher, hybrid)

  • Golden enemies now strongly repel Rifts

Other Changes

  • Video Intensity is now 40% by default

  • Tweaks and small bugfixes