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Biomes, Variety, Mechanics, Font, Graphics Update [#6]

Main Changes

  • 2 extra biomes: in addition to the normal biome, 2 new wild biomes now can be unlocked as you progress in the game:

    1. A default biome

    2. An energetic biome with accelerated enemy spawns, push-pull (on enemies) and pulsating dish size

    3. A decaying biome with more spirit enemies, slowed down enemy spawns, pull (on enemies) and slowly shrinking dish size

  • 3 new superpowers related to Pebbles

  • Ward, Dash and Regen mechanics rebalanced with many tweaks and interdependencies (more in the Info menu)

  • Spirit Enemies now deal less damage, cut down Energy and can be slightly damaged

  • Wisp Hits and Hex now have more chaotic movement effects

  • Upgraded graphics towards physics-based 3D with volumetric shadowing and water distortions

  • Upgraded the font engine to handle kerning and advance, introduced a beautiful font that fits the game better

  • Visual tweaks

Store graphics will be updated accordingly

Upcoming

New Antihex slowdown-shatter-type (eldritch ice) debuff on enemies to enable more interactions with Blasts, Rifts and Wall Hits.