Multiplayer
- Improved player movement predictions for the overworld
- Player movements should be less jittery
- Expect further improvements in the future
- Added text to the screen of the Session Host to inform them of their position and abilities
- Changed the way that players can move between levels to resolve some server-side issues
- The Session Host must now load new areas before all other players
- The Session Host can now only load levels if all other players are in the Med Center
- Enemy movements in combat are now networked
Weapons
- Increased Assault rifle damage 46->55
UI
- Added a screen that displays after the player finishes a level
- Further updates to this menu are planned for the future
- Added some extra text to the destinations menu
Bugs and Issues
- Fixed several issues that caused the game to not function correctly when running above or below 60FPS
- Fixed a chest in the Labyrinth that was not granting loot
- Added protection against collecting duplicates of quests
- Fixed a bug causing other players to not appear correctly in combat
- Updated several tooltips in the settings menu