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[v.1.32]EoD - Rooms Update

WARNING: Some changes in this update require to delete old save files.
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UPDATE_FEATURES:
Fully new algorithm for generation rooms
Fully new algorithm for spawning enemies
Fully new music system for action moments
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FULL_CHANGELOG:
ADDED new HUD elements
ADDED new music system
ADDED music volume settings
ADDED new music compositions
ADDED new objects to interact
ADDED money indicator
ADDED new enemy - NECROMANCER
ADDED enemy homing projectiles mechanics
ADDED new algorithm for spawning enemies
ADDED new algorithm for generation rooms
FIXED conveyors movement
FIXED traps damage
FIXED camera shake glitches
REWORKED destructable boxes
REWORKED behavior of enemy - MELEE_SOLDIER
REWORKED behavior of enemy - ELITE_NINJA
REWORKED behavior of enemy - ROBOT-YT
REWORKED behavior of enemy - ROBOT-GT
REWORKED behavior of enemy - SOLDIER
REWORKED behavior of enemy - ZOMBIE
REWORKED behavior of enemy - NINJA
REWORKED reward for kill some enemies
REWORKED algorithm for spawning events - [SPIDER_EGG; GOLEM; ROBO-DOCTOR]
REWORKED some navigation mesh paths
REWORKED player's movement speed
REWORKED module - PROSTHESIS
REWORKED module - SPRINT
REWORKED module - BELT
REWORKED health bar
DELETED old algorithm for generation rooms
DELETED old algorithm for spawning enemies
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Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 5374537 · public branch

    Steam updated · First observed