Multicombat Update! - Patch 1.19

Multicombat has arrived to Damascus! A new island has been discovered to the north of Cactorio and the Guilds have taken to conquering new land. However enemies do not respect the honourable 1 on 1 combat that we are all used. It is the survival of the fittest.
The guild is having a bit of trouble subjagating the inhabitants of the island. They discovered a broken down portal where the Demon Prince and his Lieutenants are and urgently need assistance. There are said to be grand rewards for slaying the Demon Prince and even his Lieutenants have a few themselves.
They have also found some Corrupted Rocks which can be mined to get Demonic Shards.
Below are the Demon Prince and his Lieutenants:




Notable drops include the Demonic Scimitar, the Demonic Crossbow and the Demonic Staff. These weapons are charged weapons. This means that they only output damage if they are charged. You charge the weapons with Demonic Shards. Attacking with a charged weapon uses up 1 charge. Their drop rates can be found below:
*These are the drops for the Demon Prince. Each Lieutenant drops 1 of these weapons chosen according to their attack type at a drop rate of 1 in 1000.
4 new cosmetics have also been added to Shalk's Cosmetic Store. The Ring of Wool has replaced the Fireworks Package, the Goblin Outfit has replaced the Potato Head, the Demon Tail has replaced the Big River Staff and the All White Cloak has replaced the Big River Cloak. Their prices can be found below:
Enjoy!
patch 1.19
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General
+ A new island named Twin Peaks has been added to the game. It can be found north of Cactorio. It has a 55 Guildwork requirement to access. It is the first multicombat area in the game.
+ Corrupted Rocks have been added to the game. They can be found at Twin Peaks. They require level 80 in Mining to mine. They give 3 Demonic Shards per successful mine.
+ Demonic Shards have been added to the game. They are a stackable object and are used to charge Demonic Weapons. Attacking with a charged demonic weapon will consume 1 shard.
+ The Demon Prince has been added to the game. It is the first multicombat boss. Its combat level is 1170 and attacks with melee.
+ Lieutenant Cae has been added to the game. Its combat level is 222 and attacks with melee.
+ Lieutenant Pom has been added to the game. Its combat level is 222 and attacks with ranging.
+ Lieutenant Cra has been added to the game. Its combat level is 222 and attacks with psychic.
+ Charged weapons have been added to the game. Charged weapons must be uncharged in order to bank, sell or trade and will automatically uncharge when dropped.
+ The Demonic Scimitar has been added to the game. It requires a Melee level of 75 to equip. It needs to be charged with Demonic Shards in order for it to gain its stats. It has a 1 in 100 chance of dropping from the Demon Prince and a 1 in 1000 chance of dropping from Lieutenant Cae.
+ The Demonic Crossbow has been added to the game. It requires a Ranging level of 75 to equip. It needs to be charged with Demonic Shards in order for it to gain its stats. It has a 1 in 100 chance of dropping from the Demon Prince and a 1 in 1000 chance of dropping from Lieutenant Pom.
+ The Demonic Staff has been added to the game. It requires a Psychic level of 75 to equip. It needs to be charged with Demonic Shards in order for it to gain its stats. It has a 1 in 100 chance of dropping from the Demon Prince and a 1 in 1000 chance of dropping from Lieutenant Cra.
+ Shalk's Cosmetic Store has new stock!
+ The Ring of Wool has replaced the Fireworks Package.
+ The Goblin Outfit has replaced the Potato Head.
+ The Demon Tail has replaced the Big River Staff.
+ The All White Cloak has replaced the Big River Cloak.
+ Have created the a 12th tier for Guildwork. These contracts will appear as a hard contract if the player has a 110+ combat level. Tikitama, Jaime Goliver, Zenitsu, Dead Eye Jones and The Jealous Witch make up the 12th tier. It costs 50000 coins to skip a 12th tier contract.
+ If a player selects the "Use" option for an item in their inventory the "Use" option will be prioritised for all other items while that item is selected. An example of this is when making Large Defence Potions. If you use the Psyvial then the left click option on the Roast Meat will be "Use" instead of "Eat".
+ Noting Machines have been added to the 3 new f2p farming allotments.
+ A new Farming Store has been added to Port Haven so that F2P players have access to farming tools and allotment seeds.
+ Have increased the quantity of allotment seeds at farming stores by a factor of 10.
+ Have added a "Travel/Teleport" option for npcs like the Mage and the Ferryman.
+ Have finally added the damage bonus for the Demon Slayer Katana when fighting demons. It adds +2 to the min damage and +5 to the max damage.
+ Have added a boss drop message for when a player kills a boss and gets a drop.
Bug Fixes
+ Fixed a bug where players deaggroing aggressive enemies at the leash point would result in the player not being able to get aggro'd by aggressive enemies again.
+ Fixed a bug where the Fiery Boots on the ground showed the Fiery Bottoms icon.
+ Fixed a bug where selecting the value 1 on the bottom bar of skill menus would not change the value to 1.
+ Fixed a bug where when choosing a Guildwork contract, the Guildwork level check for specific tasks like Zenitsu and Tikitama was not working.
+ Fixed a bug where the Demonic Axe would not work on a farming tree patch.
+ Fixed the icons for outfits and orbs in the cosmetic equipment menu.
+ Fixed a bug where the boss health bar values would not update if the player clicked away from the enemy.
+ Fixed a bug where the "You are fighting another enemy" message would pop up multiple times if the player clicked on an enemy while fighting a different enemy.
+ Fixed a bug where the player's health bar was not prioritized over other enemy/player health bars.
