Hello everyone!
Today's SOLAS 128 update addresses a couple bugs and strange behaviors reported since the game launched. If you've been enjoying the game please be sure to leave a review here on Steam, it's a great way to continue to support the game. You can find the full details of the patch below.
SOLAS 128 v1.02 Changelog
- Penultimate cutscene should no longer softlock the game if the mirrors have already been removed
- Players should no longer be able to 'fast forward' through the game outro
- Flip mirrors should be much less likely to change orientation when the game is saving, so older areas shouldn't need to be rewired
- Pulse doors should no longer get out of sync if they are transitioning during a save/screen move/quit action
- A pulse button in the red area should no longer affect a pulse door in the green area (starting from a new save required)
- Filter emitters should now act as walls for the pulses, rather than mirrors – pulses can no longer 'escape' the world through them later in the game and cause issues.