Source: Steam Community (opens in a new tab)
Balance
- Damage of bleeding increases.
- Weapon: Whip - Dash distance increases.
- Skill: Brave charge - Damage: 12.7P -> 15.5P
- Skill: Combo king - Damage: 7.0P -> 7.8P
- Skill: Electric bullets - Additional damage of the electric bullet: 0.8P -> 0.7P
- Skill: Black bullets - Additional damage of the black bullet: 0.5% -> 0.4%
- Skill: Gatling - Damage: 3.6P -> 4.8P
- Skill: Execute - It attacks wider.
- Skill: Wild storm - Damage: 4.3P -> 6.3P
- Skill: Fury attack - Damage: 1.2P -> 1.5P
- Skill: Fear essence - Damage: 8.4P -> 9.3P
- "Terror" boss monster - Damage of some attacks reduces.
- "Warmth" elite monster (Teddy bear) - Landing attacks are now more threatened.
- "Generosity" normal monster (Bronze Buddha) - Now, they do not approach the same "Generosity" monster.
Improvement
- "Justice" boss monster - The lighting of opening cinematic is improved.
Bug Fix
- 3 problematic events are deleted.
- The issue that some cinematic is skippable, is fixed.
- The issue that achievement priorities were set incorrectly in the smart guide and recommendation for unlockable contents, is fixed.
- The issue that some UI did not display properly at low resolution, is fixed.
- The issue that Achievement: Advanced combat - Upgraded pistols is abnormally cleared in certain situations, is fixed.
- The issue that the default location of the map UI does not fit in certain situations, is fixed.