Source: Steam Community (opens in a new tab)
Balance
- Weapon: Greatsword - Basic Life: 63 -> 70, Standard combo damage increase, Special attack damage: 7.0P -> 12.0P, Movement speed increase
- Weapon: Dual pistols - Basic Shield: 8 -> 9
- Weapon: Whip - Basic Shield: 9 -> 10, Standard combo damage and bleeding increase, Special attack cooldown: 14s -> 12s
- Skill: Brave charge - Standard combo damage Increase by buff: 15% (Max 75%) -> 20% (Max 100%)
- Skill: Triple attack - Cooldown: 12s -> 9s
- Skill: Dragon strike - Cooldown: 37s -> 31s
- Skill: Explosive spear - Cooldown: 23s -> 26s
- Skill: Wild strike - Cooldown: 90s -> 60s
- Artifact: Holy wave, Septicemic Bacteria, Excessive Bleeding, Four-leaf Clover - The selling Prices are changed
- Achievement: Physical harmony - Life requirement: 130 -> 150
- "Anxiety" normal monster (Act 2 yellow cloth) - Damage area attacks now disappear at the end of battle.
- Normal monster (Act 3 electric elemental) - Electric shock damage reduces.
- "Depression" boss monster - Now, it Counterattacks faster.
Bug Fix
- The issue that some monsters were summoned behind the wall, is fixed.
- Some dark maps is fixed.