Source: Steam Community (opens in a new tab)
Balance
- Weapon: Dual pistols - The hit box of the bullet is larger now.
- Weapon: Whip - Basic Life: 40 -> 42
- Weapon: Gun-spear - Basic Life: 50 -> 45, All Skill Cooldown reduction of Special attack: 4% -> 3%
- Skill: Throwing sword - Damage increase when Enchant skill: 100% -> 125%
- Skill: The one - Damage: 28.8P -> 23.8P
- Artifact: Shining fruit - Damage increase: 50% -> 100%
- Artifact: Interest receipt - Amount: 20% -> 25%
- Artifact: Beginner's luck: The first 3 times -> The first 5 times
- Artifact: Beginner's blow: The first, 70% -> The first 2 times, 50%
- "Annoyance" normal monster (Mandrake) - Life reduces. damage reduces slightly when it became larger.
- "Loneliness" elite monster (Poison Golem) - Gaining a green sphere restores life and increases attack power. Life increases.
- "Warmth" elite monster (Teddy bear) - Life, Shield, and damage increase.
Improvement
- The light setting of some levels is modified.
- BGM of Act 3 is improved.
- Artifact: Void orbit - VFX is improved.
Bug Fix
- The issue that some sounds were too loud, is fixed.
- The issue that some hit sound was incorrect, is fixed.
- Some text which had misleading expression is fixed.
- The issue that some UI did not change in real time when changing the language, is fixed.
- In the misunderstanding event, the weapon of the first option is not the same as the weapon she possesses, is fixed.
- The issue that the achievement smart guide did not update properly, is fixed.
- The issue that the counting of generalist achievement was incorrect, is fixed.
- The issue that the stack of red flask was incorrectly calculated, is fixed.
- The issue that VFX of Fear was incorrect, is fixed.
- The issue that Holy wave did not attack well with enemies that are too close, is fixed.
- The issue where a portal could be created in an inaccessible location on the "Courage" elite map, is fixed.