

I'm sincerely grateful for each and every one of you and your continued support and patience. With this update, I'd like to express my heartfelt thanks and tell you a little about myself, too.
The quality of our team has maintained the same, as we've worked from nothing to what we have today; whether in terms of game production or mutual cooperation. It's true that we've been through a whole lot of difficulties that might not be apparent to outsiders; learning as we go and hitting the ground running even when we're not sure how to proceed. We weren't taught any of this—and so have had to take it all on with a brave face (and little else). Despite the various bumps in the road, it's always been an enjoyable journey: following our dreams and helping make others happy is why we started this, and why we're keeping at it. The obstacles we've faced forced us to come up with solutions, and are important milestones for us, making us into what we are today. It's true—our dedicated team of rookie 90s kids sure has grown a whole lot in a short space of time. Sticking to what we've always set out to do has always been our motto; making a great game. And that's what keeps us going as we work to make our vision for Dungeon No Dungeon come to life.

As you all know, our final Early Access release date has been set to March 5th, 2021 at 18:00 PST, for a multitude of reasons. But please don't let the fact that we're releasing into Early Access ahead of schedule concern you! Rest assured that we're still sticking to our promises and will do everything we can to meet your expectations for us. In addition to this, all crowdfunded custom content will continue and be completed according to our original plans. Custom content will be created based on when your order was submitted, on a first-come, first-served basis.

For whatever reason, I'm actually feeling quite sentimental all of a sudden today. I do hope you'll forgive me for being so wordy on the topic, but after these two grueling years we've finally brought Dungeon No Dungeon to a stage where we're happy to bring it online into Early Access. Despite this, I can't help but feel there's still something missing. Perhaps it's because we're a small team, or rather the criticisms we've heard over the last two days or so: "All this team does is moan about how tough everything is!". It's true that we're always overloaded, and pushing out content in a short space of time is a constant challenge with our limited numbers. However, with so many of you offering us your support and enjoying Dungeon No Dungeon, and joining us in this journey, it's not really so grueling after all. Sometimes it seems like a lonely road, but with you here, we know however tough it may seem it's all worth it in the end.

Wishing you all the best,
Larcen.
