The Flesh Pound was a lot of player’s favorite “Specimen” from the mod so we wanted him to be awesome and explored a few different directions for him.
The first new concept we had for the Flesh Pound, concept art by Leland Scali, deviated from the mod’s design completely. In this concept the Flesh Pound was a horrible disfigured, diseased freak mutated similar to the elephant man. He was a victim that was filled with rage from disease and torture. Barbed wire was wrapped around his huge disfigured hands. All though we still like this design and could see a character come out of it in the future we felt the original Mad Max looking design felt the “Metal” vibe of the game more.
Concept 1
As we went back to the original concept, in which the Flesh Pound was more of a huge cybernetic warrior, there was some further iteration on his design. Another piece by Leland shows the Flesh Pound more like his original mod design but with the body proportions of an ape.
Concept 2
Alex Quick, the Killing Floor mod’s lead dev and creator did this quick sketch to explore more of a low tech creation featuring leather belts and crude metal shards.
Concept 3
Our final 2D concept for the Flesh Pound, again by Leland Scali, looked like a hulking half-cybernetic creature. We enhanced the look of his cybernetic core and made him blind with a cybernetic plate in his face. The lights on his chest and back show the pounds mood. If the lights are yellow he is largely unaware or uncaring of your existence. Piss him off, they turn red, and he comes charging at you, destroying everything in his path. Lights were added on his back so you could tell how dangerous he was at that point from behind.
Concept 4
Further iteration on the design was done in a 3d modeling program called “Modo” and a 3d sculpting program called “Zbrush”. In this iteration his pounders proportions were changed and made to be spinning “Flesh-Blenders”. The design of his visor was also altered to feel more “Metal”. The metal shards from Alex’s sketch were added to give some asymmetry and interesting additions to his silhouette. Here you can see the final in game model/texture for the “Flesh Pound”, one of the most feared “Specimens” found in Killing Floor.
Final Flesh Pound
Finally here is an in-game screenshot featuring the “Flesh Pound” raging!
Flesh Pound In-Game