April 2026 Update
Welcome to your GameGuru MAX update announcement. The EARLYTEST and DEVTEST builds update brings important internal fixes and improvements to several core behaviors, enhancing your scripting and gameplay experience. We've also addressed controller compatibility issues and improved standalone game stability and visuals. Here’s a round-up of what’s now part of today’s release:
Lua & Scripting
Several internal fixes have been applied to key behavior scripts to improve stability and add useful new options. Notably, the winzone behavior now includes an end HUD display option, and the examine behavior has an added option to collect objects. Additionally, a sound fix has been implemented for hot_key behavior to enhance audio responsiveness.
- hideshow.lua: Updated behavior with internal fixes
- document.lua: Internal behavior updates
- winzone.lua: Internal fixes and added end HUD display option
- examine.lua: Internal fixes and added option to collect object
- moon.lua: Internal fixes
- add_fx.lua: Internal fix
- hot_key.lua: Sound fix
General
This update resolves controller issues when the XBOX=1 field is set, ensuring controllers now function properly in both MAX and standalone games. Additional fixes include enhanced progress bar resolution for loading expensive decal particles and new debug lines to track progress percentages in standalone games. We have also added a tooltip explaining that Front Shadow Priority is currently a debug feature. The save standalone process now includes the WINPIX DLL, which is required for all new MAX executables. Finally, a fix prevents the sky from disappearing when switching from LOW to HIGHEST graphics settings in standalone mode.
- Controller Fix: Controllers now work correctly when XBOX=1 is set
- Loading Improvements: Extra progress bar resolution and debug lines added for standalone games
- Tooltip Added: Front Shadow Priority explained as a debug feature
- Standalone Save: WINPIX DLL included for new MAX EXEs
- Graphics Fix: Sky no longer disappears when switching graphics settings in standalone
Finally
The repo team has taken a short break over the last 6 weeks, so you will not have seen much acitivty on the commits side. We have, however, updated all active reports with responses so we can move reproducible bugs forward. Also, as a bonus, AmenMoses furnishes us with the latest "cg_cinematic_camera.lua" used by CineGuru MAX DLC; the fix prevents a HUD key from being active during a cutscene. Aside from issues marked fixed or awaiting more info, that brings the bug count tally back down to 1. Yay!
If you have any questions, you will find a great community on our DISCORD channel (https://discord.gg/8eFKsXDema), and if you find a bug, it would be awesome if you could post a report on our GitHub issues board (https://github.com/Dark-Basic-Software-Limited/GameGuruRepo/issues). Until next time, happy game making!