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Patch 1.7.82

Patch 1.7.82

Bugs fixes and Improvements

  • Fixed “Space race” mandate impossible to use with the gamepad

  • Fixed “Transport boom” mandate sometimes resulting in negative resource stock (end of turn production was taken into consideration while determining if a resource would get exhausted after exports, but “Transport boom” triggers a trade immediately)

  • Improved reliability of player progression saves on windows by asking Windows to fully flush save files to the disk immediately

  • Fixed that manually resetting player progression didn’t work if the game failed to load player progression at startup

  • Fixed that the special moon city policy was not added correctly to the discovery list for Marsyclopedia

  • Added that some mandates are not proposed anymore if the terraforming parameter they impact are already at max level

  • Fixed a bug where the notification for the Deimos project would trigger from 0 on each load

  • Fixed that some megastructures could be built on the moons in some scenarios

  • Fixed that the correct icon will be displayed for the supply station if built on a city location

  • Fixed that the number of points for custom scenarios was not correct for some scenario goals

  • Fixed a pathing bug when expanding a city over the ocean

  • Fixed a bug where two locations could be connected but the connection did not appear on the planet

  • Added an automated save repair when loading a save where the ocean rise did not properly destroy some buildings (sadly did not yet find the source of the bug)

  • Fixed missing text issues in some events

  • Fixed that the last repeating event for technologies sometimes proposed different amount of technologies.

  • Fixed a bug where a leader would appear with “noname” on an event and trigger cascading bugs in the game.

  • Fixed a bug where the “import life” mandate could propose multiple times the same lifeform

  • Fixed a bug where gmo on lifeform could not be applied properly

  • Removed the “more content to come” at the end of the game

  • Increased interstellar scenario winning animation length

  • Improved some logic related to the trigger of win / loose music

  • Fixed missing + sign for more than 3 seats reward

Balance changes - Independence DLC

  • The amount of extra expectation rises when playing with this DLC enabled is lowered a little.

  • Lowered the amount of seats that are required for winning the Independence scenario.

  • Slightly increased the amount of policy/mandate change events.

  • Oligarchy now doesn’t have the -1 project proposed effect anymore.

  • Dictatorship now has a global comfort of living of -5 instead of -6.

  • Revolution events are now about 2 seat changes / extra leader actions instead of 3.

  • Slightly reduced the amount of protest/revolution events.

  • Democratic Parliament & Leader statue are now proposed a little later.

  • Increased the support production of Landscape Preservation area from 3 to 4. Added that it cannot be relocated.

  • Lowered cost of Humanists’ Quality of Life center from 12 to 11 food.

  • Increased science cost of Scientists’ exploration center from 15 to 16.

  • Increased power cost of Industrialists’ logistics center from 27 to 31.

  • Lowered science costs of Scientists’ Water Extraction center from 40 to 38.

  • Changed that native martian bacterias are not accounted for by the landscape preservation area check.