It used to be that city-wide low levels of Androids or Public Augmentations would trigger a downgrade for some buildings. Watching streamers and listening to players in the Discord community, I noticed that this mechanic was very confused. So I removed it. Now buildings will not downgrade based on the total amount of available androids or public augmentation in the whole city. But there's a catch! Without a positive overall value for the whole city, new buildings will not be built
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