Hey, all!
We continue to follow the May roadmap we published shortly after the launch of Early Access.

Today we are releasing the second patch that is bringing a number of gameplay, visual and performance improvements as well as several bug fixes. The first major update was applied last Friday, May 8th. You can catch up here.
The new patch is addressing three popular gameplay requests.
First, you will now find more stones and boulders in the Hub vicinity. So, gather, craft, rock’n roll.
Second, we also increased the number of areas in Red Mosses where you can find those darn Void samples!
Third. Many of you experienced difficulties with the Gas Collector in the later quest called "Steps toward Rescue: Toxic Gas". So, we have decided to change how the Gas Collector device operates. Here is how it will function after the update:
- if the device is placed in a proper area, it takes 5 minutes to accumulate the required amount of gas and the player can take the gas within 20 minutes before the device disappears
- if the device is placed in a wrong area, it just disappears after 20 minutes
- at any given moment when the device has not yet collected gas, it can be put back to the inventory
The new patch includes other improvements and fixes that make the game play, run and look better.
You can become familiar with all of them in the list below.
Please, keep in mind that the patch only affects newly created game realms. It is done to avoid any "unwanted situations" and keep your current session balance.
Gameplay
- The chance of character receiving Sprained Ankle injury has been decreased, and the duration of this effect has been reduced to 20 minutes
- Gas Collector now functions differently:
- if the device is placed in a proper area it takes 5 minutes to accumulate the required amount of gas, the player can take the gas within 20 minutes before the device disappears
- if the device is placed in a wrong area, it disappears after 20 minutes
- at any given moment when the device has not yet collected gas, it can be put back to the inventory
Quests
- Now the “Learning: Health Recovery” quest will not appear when Satiety effect is active
- There are now more areas in Red Mosses with void samples that are necessary for “Steps toward Rescue: Study of the voids” quest completion
Resources
- Hitboxes of the following resource nodes have been enlarged:
- Limestone
- Coal
- Small Desert Bractus
- Medium Desert Bractus
- The number of stones and boulders has been increased in the area surrounding the Main Hub
- The number of resources floating in mid-air has been decreased
Account Progression
- Fixed an issue when upon getting the maximum amount of XP for Account Level 10, the experience was still awarded for quest completion and exceeded the limit
Visuals
- The light source in the torch has been retuned:
- its water reflexes have been corrected
- the game now runs better in areas with large game character density when the torch is equipped
- Female character skin glow has been corrected. The effect did not display properly at specific camera angles and in particular lighting conditions
Animations
- The following female character’s animations have been reworked:
- running
- forward diagonal sprinting
Optimization
- The game performance has been improved (the technical optimization is still in progress)
Sound
- Sound volume has been decreased when the studio logo appears on screen before the intro cinematic
UI
- Now the Founders survival and resource packages descriptions specify their contents
Texts
- The game texts have received minor edits:
- the required spaces between the text and the multiplier have been added in the account rewards menu
Bug Fixes
- Fixed an Issue:
- that lead to players receiving mostly green perks for crafting items
- that lead to game client freezing during character respawn
- when equipped weapon clipped through the right leg while the female character was sprinting
See you on Kepler!
