Hello Everyone,
For Devlog 12 we focused on making the wolf more efficient and worked on his placement to give him a better chance against the player. We also completed work on the first part of bringing temperature to Era of Survival. We also fixed a few other bugs as well. Let's dive in:
Temperature
As of this build, players will now notice a new popup on the right side, above the belt, indicating your body temperature. There are many ways to influence this. When it rains and you're caught outside in the open, your player will get visibly wet. If you are wet, you will get much colder, especially if you stay outside in the rain. The raining itself will make you cold too. When you get too cold, you will die. On the other side, if you get too hot, you will burn - and get dehydrated quicker.
New sound
Previously when you used any medicinal supplies, your avatar would make an 'Ouch' sound. He will now sound more satisfied :)
Fences
We have retired our old fence and now offer one that suits your home more. This fence also comes with a gate.
Health Recovery
Players will notice that you now auto heal, like healing through the immune system. Over a period of time your health will systematically increase on its own.
Another reach distance bug
This time if you were too close to an object, like getting ready to chop down a tree, you would need to stand away a little bit to hit it. This has been fixed. You must now again stand up close to the object and still collect from it.
Press Q for Quick-Heal
When you press Q on your keyboard, you will automatically use the medicinal supply closest to the start of your backpack. If you have 1 bandage in slot 2, 3 medkits in slot 8 and 2 bandages in slot 12, then when you press Q for the first time, 1 bandage would be used. If you pressed Q again, 1 medkit would be used. Arrange them for priority in your backpack. This is in line with making the wolf more potent.
Cost of Meds
We have reviewed and changed the cost of supplies to craft medicinal supplies. This is in line with making the wolf more potent.
Modifications to the wolf
The wolf will now attack you differently as well as be found in a different place. Yes, groves are nice.. Plenty food, water and essential supplies for players to thrive on. But as of this build, in order to indulge in the muchness that is our groves, you will have to first deal with the pack of wolves living in it.
They will stick around their home grove, strolling around - until they notice you. They will chase you quite far beyond the grove and once they give up, they will walk back to their home.
If you decide to take your chance and fight in stead, you should know that the wolf has changed slightly. Previously the wolf will run up to you and if he's in a certain range from you, and he hasn't bit you in the last few seconds, then he'll bite. Rinse and Repeat. Now, instead he will run up to you, turn to you and then bite, regardless of the time. He will have to get his mouth to you to get a bite. Meaning you can run around his left, or perhaps jump over him and get your shots in if you have to take him on with melee combat (Woops, the arrows aren't sharp enough yet..)
We hope that our players welcome these changes and features. Whilst the topic count isn't much, we are confident that these changes make critical differences to shape Era into what our players want. We continue to invest our efforts to improve and expand Era of Survival, and to deliver on this promise to those who have chosen to support us already.
2 days late, but I hope you guys enjoy! :)
Cheers,
Jean
