Knock-knock!
Thank God it’s Friday! We’re happy not only about the end of this work week and the new diary entry, but also about the fact that we definitely have some news to share with you. Let’s start already!
Questions for the Developers
You asked us many different questions on social media, and we promised to answer them, as well as release something new and unusual. Well, here it is! Yes, it's the video developer-diary, but... well, you'll see for yourselves.
Let's say right away, we liked it, and we hope you will, too. So, we're looking forward to your comments and new questions. Support us with a like if you find this format interesting.
Choosing a Trophy Is an Important Decision
If you've played KOTCL at least once, you'll definitely agree with the statement above. To make that choice less agonizing and clearer, we asked you to vote for the best-looking arrows in the trophy-choosing screen. The voting is over now, and with the majority of votes, the winner is … *drum roll*… option #2!

You've decided that these arrows better suit the game's style, and at the same time they are more informative, which we agree with. Of course, we'll add expressive visual effects; for example, the trophy card will get bigger and more vividly show the item the player chooses keep. We're also considering highlighting the card.
Thanks to all the voting participants! Great team work!
Animation Workshop
Remember we had a card workshop? Well, now the main part of creating card art is complete, so it’s our animation workshop that’s working at full speed. There’s a fresh batch of animations this week too. We can’t leave you without animations.

Here’s one of the most productive workers of the Northern Gate (can't argue with that). Although he’s a demon, he does a very important job and can help players before an upcoming battle. The main thing is you have to find the way to his forge.

It definitely looks like conversations about Midian politics happened at this table. Not very successful conversations, by the looks of it.

You’ve definitely seen this image before. The most keen-eyed ones among you might have noticed that the background quality was a bit lacking, to say the least. Oh well, anyway, we’ve improved this image and soon, we'll update it in the game.
How About Some Chit-Chat?
Andrew aka Innrey, the founder of RedBoon is here with you again. It’s funny that I appear both at the beginning and at the end of this diary. Everything is a circle in the world… But that’s not what I’m going to talk about.
I hope you've already watched the video diary. We tried to answer the most interesting and pressing questions you sent us on social media, and we succeeded, it seems. There were so many questions that we had to reduce their number for the video this time, otherwise it would have been the longest developer's video diary in the history of KOTCL :)
It was a very interesting experience, and I’d like to continue releasing videos as a means of communication, inviting other team members and asking them more specific questions from the audience. If you enjoyed it too, feel free to drop a like or add a comment. That will greatly support us.
In this episode, I talked about many things, probably even more than necessary, but I have no regrets. I like sharing plans without spoilers and discussing various topics, especially when they touch on not only development but also our studio and life in general. It's nice to share my experience and realize that someone might find it useful and apply it in practice.
Since we've already announced the release date, we ask you to send us bug reports and tell us about any errors or inaccuracies; this is crucial for us. Soon, we’ll begin polishing the game intensely, and I really want it to be ready by the release date, allowing players to shape the destiny of the heroes smoothly and without hiccups.
For example, during the rework of Vanadis, we dedicated a lot of time to the Crimson Steppes and discovered many bugs and inconsistencies in the events. Surely you've had some moments when events should be connected, but something goes wrong, and nothing fits together. It may seem like it was intentional, but I'm sorry to disappoint you (and myself as well) – we’d planned it differently.
If you have doubts about the development of a certain event, or if you want continuation and further development of events, or if some events are not giving the desired effect or reward, most likely something is broken there. In such cases, feel free to report it to us. I repeat: we want to make KOTCL as good as possible before its release. Remember that reports can be sent directly from the game; this way, they’ll reach us along with the important log files of your game, which greatly helps us address the issue faster.
To wrap up: we're eagerly waiting for your feedback, and in the meantime, we'll continue reworking, getting enraged, and tending to other important matters.
See you next week!




