
We would like to start today's patch note with thanks to the players who send us bug reports. You are making a huge contribution to our project and make us better, thank you <3
In addition to the bugs found thanks to the players, the patch brings a lot of new things: from the changed balance of the Something boss, reworking some trophies, to visual innovations in the form of animated locations in the Frontier and rendering of the Bloat Tick event.
Trophy edits:
― Reduced the damage of the Toy Tower trophy:
Was: Gain 5 Immune. After that, deal 40 damage at the end of each turn.
New: Gain 5 Immune. After that, deal 20 damage at the end of each turn.
― Reduced the damage of the Toy Knight trophy:
Was: Gain 2 energy. Lose 15 HP for disobeying orders.
Now: Gain 2 energy. Lose 10 HP for disobeying orders.
― Changed the "Crystal" trophy:
Was: Once per battle, if HP < 20% after taking damage, gain 3 Evasion and restore 20% HP.
Now: Once per battle, if HP < 50% after taking damage, gain 1 Evasion and restore 10% HP.
The Thing boss fixes:
― Reduced the threshold of damage absorption of "Resistance" from 15 damage to 10 damage;
― Reduced the amount of starting Armor;
― Changed the sequence of attacks of the first and second phases
― In the second phase, Something no longer has "Resistance";
― The amount of blood energy from your own attacks is increased;
Content update:
― Added location for boss The Thing;
― Updated the visual of The Thing boss event;
― Added a visual to the "Bloated Tick" event;
― Added location to the "Bloated Tick" event;
― Added sounds for locations and units in the "Bloated Tick" event;
― Added a new model with animations of a bloated and small ticks in the "Bloated Tick" event;
― Updated visual for the event "Little Pot Stop Cooking";
― Added location for the events "Little Pot Stop Cooking";
― New visual and animation of the location with the mill in the swamp;
― Animation for the backdrop with the Frontier panorama;
― Added animation for the location of the dwarf camp in the Frontier;
― Added animation to the battleship in the event "Armadillo"
― Added stereo sound settings. Now the sound effects of receiving damage or buffs will be played back to the right and left channels, depending on the position of the unit on the battlefield;
Bugs and technical fixes:
― Fixed description of the "Magic Feather" trophy;
― Fixed the printed opka in the event "Desired Trophy";
― Fight with Scout is now displayed as elite;
― The "Howl" effect in the elite battle with the AlphaWolf now is described correctly;
― GoldenBoots work as described in the description;
― If the enemy runs away from the battlefield, then the reward is issued correctly;
― Fixed duplication of the hero in travel notes;
― Fixed calculation of damage for the card "Hemokinesis";
― Fixed hanging of cards in hand and inability to complete the move;
― Added missing tooltips for some effects;
― Fixed inability to open the description of an item when starting a new game;
― Fixed potential damage from Giant Worm;
― Fixed problems with starting the game on integrated video cards for some players;
― Fixed display of counters on the map legend when loading from the menu;
― When switching between save slots, the map from the previous save no longer appears;
― Fixed freezing of the game if you open the map when switching between biomes;.
― The save selection button no longer disappears if you refuse to complete the campaign;
― Improved buff counters, now neutral buffs, without a positive effect, will be white;
― Changed the rules for the cards, now neutral cards are dropped less often;
Share how you change the boss of Something? And of course, we are waiting for comments on the augmented visual, because we need to say something to the artists! ;)
with love and bloated tick, your RedBoon team
