Here are the patch notes for the latest patch to Midair 2, Demo, and Playtest. All versions of the game are the same build and play together - regardless of what version players have downloaded.
We also recognize that older patch notes were inconsistently posted to the main Midair 2 and the Midair 2 Playtest pages. At the bottom of this post, you can find links to the 22 previous patch notes starting from November 2023 (when we began Steam Playtest) onwards, especially useful for players who have been following the project for a while.
We will post across both Midair 2 and Playtest versions until Early Access launch, and then will transition to posting only on the main page.
Also below is a missed patch note from February 23, 2026
As for this update:
It includes weapon adjustments, matchmaking improvements, UI updates, and a number of stability fixes based on crash reports and feedback gathered during Steam Next Fest.
Gameplay
Blaster:
Damage increased from 39 to 40.
Projectiles no longer affected by gravity and now use lag compensation.
Adjusted Blaster bullet trail and impact VFX/SFX.
Plasma Gun:
Now fires a burst of 5 projectiles.
Rate of fire and potential DPS remain unchanged.
Spread increased from 0 to 6 degrees.
Projectiles now have slight magnetic attraction toward players.
Reduced projectile velocity inheritance in non-forward directions for Plasma.
Increased maximum distance-based skillshot stars from 2 to 4.
Updated melee star rating calculation:
Speed differential between attacker and victim can now grant up to 4 stars.
An additional star is awarded for midair hits.
Player will now pick up the flag automatically if standing on the base when the flag is returned.
Flags are now ignored when determining firing location, fixing an issue with Chaingun tracers passing through flags.
Removed separate jump and jet binds, as "jet" bind did not have any difference from "jump + jet".
Matchmaking & Servers
Quickplay falls back to placing players into a public server if no matchmade game is found after 3 minutes.
Quickplay will not join password-protected servers during fallback.
Matchmaking will not attempt fallback if the player is already in a public server (fixing issues with re-joining the same server).
Server sessions are now registered with the Steam Master Server.
Fixed Steam server browser integration.
Fixed joining servers from the Steam server browser.
UI & HUD
Added server join errors to the main menu in addition to the server browser.
Fixed some player stats screen display issues.
Friends widget will no longer display “10 friends” as default placeholder text.
Fixed friend button expanding issue.
Fixed friend list avatar loading.
Attempting fix with chat box getting locked a line above the recent message
Removed old map vote widgets.
Added TDM end-of-match screen.
Extended post-match screen duration by 5 seconds.
Allow respawning by pressing the fire button on a controller.
Fixed controller button binding issues.
Added F1 for game tips for new players. Will add messaging around bringing this up in future updates.
Updated item rarities.
Maps
RB-Viridian lighting pass:
Updated sky material.
Adjusted sun and skylight intensity.
Adjusted fog color and density.
Removed global saturation and gamma post-processing.
Added additional trees and vines.
Smoothed terrain near the dam wall.
Networking & Performance
Fixed voice chat timers on servers.
Fixed multiple client crashes arising from new user crash reporting from Next Fest.
Fixed crash during latency testing.
Fixed crash when loading Track.
Fixed crash related to splash damage.
Fixed a couple of crashes relating to main menu.
Fixed crash related to audio device outputs.
Pushed improvements to some replicated player properties to reduce server load and potential hitching, as well as other redundant player state calls.
Added party invite status property.
Pre-cached sound cues on clients to reduce potential hitching.
Changed some net call properties for flag sliding
Testing changes to team material change for Rabbit to reduce hitching.
Other Patch Notes
(patch note not posted to Steam)
February 23, 2026
This update introduces continued work on party functionality and matchmaking, along with UI improvements, stability fixes, and several gameplay and server-side optimizations.
Gameplay:
Fixed an issue that could cause different Chaingun firing rates between server and client.
Improved Chaingun heat material client-side performance.
Party & Matchmaking functionality including: Party members will now follow the party leader when joining a server. Party members are now displayed as character models on the main menu. Party member skins now update dynamically for other party members. Party queue status now updates when the party leader searches for a match. UI & HUD Fixed some display issues on the player stats screen.
Added styling updates to the lobby player name widget.
Updated button hover animations.
Minimap now updates immediately when its setting is changed in-game.
Older Patch Notes
February 7, 2026 View game pageJanuary 23, 2026 View game pageDecember 23, 2025 View game pageNovember 1, 2025 View game pageOctober 25, 2025 View game pageJuly 15, 2025 View game pageApril 3, 2025 View game pageOctober 10, 2024 View game pageJuly 2, 2024 View game pageJuly 1, 2024 View game pageMay 9, 2024 View game pageApril 9, 2024 View game pageApril 8, 2024 View game pageFebruary 18, 2024 View game pageJanuary 19, 2024 View game pageJanuary 12, 2024 View game pageJanuary 5, 2024 View game pageDecember 25, 2023 View game pageDecember 8, 2023 View game pageNovember 17, 2023 View game pageNovember 10, 2023 View game pageNovember 3, 2023 View game page
